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ActorValue

[top]Definition

Code cpp:
enum VAULTCPP(class) ActorValue VAULTCPP(: uint8_t)
{
	Aggression = 0x00,
	Confidence = 0x01,
	Energy = 0x02,
	Responsibility = 0x03,
	Mood = 0x04,
	Strength = 0x05,
	Perception = 0x06,
	Endurance = 0x07,
	Charisma = 0x08,
	Intelligence = 0x09,
	Agility = 0x0A,
	Luck = 0x0B,
	ActionPoints = 0x0C,
	CarryWeight = 0x0D,
	CritChance = 0x0E,
	HealRate = 0x0F,
	Health = 0x10,
	MeleeDamage = 0x11,
	DamageResistance = 0x12,
	PoisonResistance = 0x13,
	RadResistance = 0x14,
	SpeedMultiplier = 0x15,
	Fatigue = 0x16,
	Karma = 0x17,
	XP = 0x18,
	Head = 0x19,
	Torso = 0x1A,
	LeftArm = 0x1B,
	RightArm = 0x1C,
	LeftLeg = 0x1D,
	RightLeg = 0x1E,
	Brain = 0x1F,
	Barter = 0x20,
	BigGuns = 0x21,
	EnergyWeapons = 0x22,
	Explosives = 0x23,
	Lockpick = 0x24,
	Medicine = 0x25,
	MeleeWeapons = 0x26,
	Repair = 0x27,
	Science = 0x28,
	SmallGuns = 0x29,
	Sneak = 0x2A,
	Speech = 0x2B,
	Throwing = 0x2C,
	Unarmed = 0x2D,
	InventoryWeight = 0x2E,
	Paralysis = 0x2F,
	Invisibility = 0x30,
	Chameleon = 0x31,
	NightEye = 0x32,
	DetectLifeRange = 0x33,
	FireResistance = 0x34,
	WaterBreathing = 0x35,
	RadLevel = 0x36,
	BloodyMess = 0x37,
	UnarmedDamage = 0x38,
	Assistance = 0x39,
 
	EnergyResistance = 0x3C,
	EMPResistance = 0x3D,
	Var1Medical = 0x3E,
	Variable02 = 0x3F,
	Variable03 = 0x40,
	Variable04 = 0x41,
	Variable05 = 0x42,
	Variable06 = 0x43,
	Variable07 = 0x44,
	Variable08 = 0x45,
	Variable09 = 0x46,
	Variable10 = 0x47,
	IgnoreCrippledLimbs = 0x48,
};
Code c:
typedef uint8_t ActorValue;
Code c:
const ActorValue: {
	Aggression = 0x00,
	Confidence = 0x01,
	Energy = 0x02,
	Responsibility = 0x03,
	Mood = 0x04,
	Strength = 0x05,
	Perception = 0x06,
	Endurance = 0x07,
	Charisma = 0x08,
	Intelligence = 0x09,
	Agility = 0x0A,
	Luck = 0x0B,
	ActionPoints = 0x0C,
	CarryWeight = 0x0D,
	CritChance = 0x0E,
	HealRate = 0x0F,
	Health = 0x10,
	MeleeDamage = 0x11,
	DamageResistance = 0x12,
	PoisonResistance = 0x13,
	RadResistance = 0x14,
	SpeedMultiplier = 0x15,
	Fatigue = 0x16,
	Karma = 0x17,
	XP = 0x18,
	Head = 0x19,
	Torso = 0x1A,
	LeftArm = 0x1B,
	RightArm = 0x1C,
	LeftLeg = 0x1D,
	RightLeg = 0x1E,
	Brain = 0x1F,
	Barter = 0x20,
	BigGuns = 0x21,
	EnergyWeapons = 0x22,
	Explosives = 0x23,
	Lockpick = 0x24,
	Medicine = 0x25,
	MeleeWeapons = 0x26,
	Repair = 0x27,
	Science = 0x28,
	SmallGuns = 0x29,
	Sneak = 0x2A,
	Speech = 0x2B,
	Throwing = 0x2C,
	Unarmed = 0x2D,
	InventoryWeight = 0x2E,
	Paralysis = 0x2F,
	Invisibility = 0x30,
	Chameleon = 0x31,
	NightEye = 0x32,
	DetectLifeRange = 0x33,
	FireResistance = 0x34,
	WaterBreathing = 0x35,
	RadLevel = 0x36,
	BloodyMess = 0x37,
	UnarmedDamage = 0x38,
	Assistance = 0x39,
 
	EnergyResistance = 0x3C,
	EMPResistance = 0x3D,
	Var1Medical = 0x3E,
	Variable02 = 0x3F,
	Variable03 = 0x40,
	Variable04 = 0x41,
	Variable05 = 0x42,
	Variable06 = 0x43,
	Variable07 = 0x44,
	Variable08 = 0x45,
	Variable09 = 0x46,
	Variable10 = 0x47,
	IgnoreCrippledLimbs = 0x48,
};