enum VAULTCPP(class) ActorValue VAULTCPP(: uint8_t) { Aggression = 0x00, Confidence = 0x01, Energy = 0x02, Responsibility = 0x03, Mood = 0x04, Strength = 0x05, Perception = 0x06, Endurance = 0x07, Charisma = 0x08, Intelligence = 0x09, Agility = 0x0A, Luck = 0x0B, ActionPoints = 0x0C, CarryWeight = 0x0D, CritChance = 0x0E, HealRate = 0x0F, Health = 0x10, MeleeDamage = 0x11, DamageResistance = 0x12, PoisonResistance = 0x13, RadResistance = 0x14, SpeedMultiplier = 0x15, Fatigue = 0x16, Karma = 0x17, XP = 0x18, Head = 0x19, Torso = 0x1A, LeftArm = 0x1B, RightArm = 0x1C, LeftLeg = 0x1D, RightLeg = 0x1E, Brain = 0x1F, Barter = 0x20, BigGuns = 0x21, EnergyWeapons = 0x22, Explosives = 0x23, Lockpick = 0x24, Medicine = 0x25, MeleeWeapons = 0x26, Repair = 0x27, Science = 0x28, SmallGuns = 0x29, Sneak = 0x2A, Speech = 0x2B, Throwing = 0x2C, Unarmed = 0x2D, InventoryWeight = 0x2E, Paralysis = 0x2F, Invisibility = 0x30, Chameleon = 0x31, NightEye = 0x32, DetectLifeRange = 0x33, FireResistance = 0x34, WaterBreathing = 0x35, RadLevel = 0x36, BloodyMess = 0x37, UnarmedDamage = 0x38, Assistance = 0x39, EnergyResistance = 0x3C, EMPResistance = 0x3D, Var1Medical = 0x3E, Variable02 = 0x3F, Variable03 = 0x40, Variable04 = 0x41, Variable05 = 0x42, Variable06 = 0x43, Variable07 = 0x44, Variable08 = 0x45, Variable09 = 0x46, Variable10 = 0x47, IgnoreCrippledLimbs = 0x48, };
typedef uint8_t ActorValue;
const ActorValue: { Aggression = 0x00, Confidence = 0x01, Energy = 0x02, Responsibility = 0x03, Mood = 0x04, Strength = 0x05, Perception = 0x06, Endurance = 0x07, Charisma = 0x08, Intelligence = 0x09, Agility = 0x0A, Luck = 0x0B, ActionPoints = 0x0C, CarryWeight = 0x0D, CritChance = 0x0E, HealRate = 0x0F, Health = 0x10, MeleeDamage = 0x11, DamageResistance = 0x12, PoisonResistance = 0x13, RadResistance = 0x14, SpeedMultiplier = 0x15, Fatigue = 0x16, Karma = 0x17, XP = 0x18, Head = 0x19, Torso = 0x1A, LeftArm = 0x1B, RightArm = 0x1C, LeftLeg = 0x1D, RightLeg = 0x1E, Brain = 0x1F, Barter = 0x20, BigGuns = 0x21, EnergyWeapons = 0x22, Explosives = 0x23, Lockpick = 0x24, Medicine = 0x25, MeleeWeapons = 0x26, Repair = 0x27, Science = 0x28, SmallGuns = 0x29, Sneak = 0x2A, Speech = 0x2B, Throwing = 0x2C, Unarmed = 0x2D, InventoryWeight = 0x2E, Paralysis = 0x2F, Invisibility = 0x30, Chameleon = 0x31, NightEye = 0x32, DetectLifeRange = 0x33, FireResistance = 0x34, WaterBreathing = 0x35, RadLevel = 0x36, BloodyMess = 0x37, UnarmedDamage = 0x38, Assistance = 0x39, EnergyResistance = 0x3C, EMPResistance = 0x3D, Var1Medical = 0x3E, Variable02 = 0x3F, Variable03 = 0x40, Variable04 = 0x41, Variable05 = 0x42, Variable06 = 0x43, Variable07 = 0x44, Variable08 = 0x45, Variable09 = 0x46, Variable10 = 0x47, IgnoreCrippledLimbs = 0x48, };
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, 04-28-2013 at 01:45 AM