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OnActorFireWeapon

Gets called when an Actor fires a weapon. For automatic weapons, it is called only once per burst.

[top]Declaration

Code cpp:
VAULTSCRIPT VAULTSPACE Void OnActorFireWeapon(VAULTSPACE ID, VAULTSPACE WEAP) VAULTCPP(noexcept);
Code c:
forward OnActorFireWeapon(ID, weapon);

[top]Parameters

ID - the ID of the Actor
WEAP - the base ID of the weapon

[top]Return value

None.