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NukaScript
Fallout 3
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This script uses a timer to check for the player being in a special area. If the player is in that area and is sneaking, he will find a hidden nuka cola.[image]NukaScript.jpg|thumb|right|NukaScript in-game[/image]
[h="2"] Code [/h]
[highlight=cpp]
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#include "../vaultscript.h"
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#include "vaultscript.h"
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#include <cstdio>
using namespace std;
using namespace vaultmp;
Base nuka = (Base) 0x0001519E;
Value area[] = {-12630.32, -15715.93, -12728.72, -15834.46};
IDSet player_nuka;
Result VAULTSCRIPT NukaArea()
{
IDVector players = GetList(Type::ID_PLAYER);
for (const ID& id : players)
{
if (!player_nuka.count(id) && GetActorSneaking(id))
{
Value X, Y, Z;
GetPos(id, X, Y, Z);
if (X < area[0] && X > area[2] && Y < area[1] && Y > area[3])
{
UIMessage(id, "You found a hidden nuka cola!");
AddItem(id, nuka, 1, 100.0, False);
player_nuka.insert(id);
}
}
}
return (Result) 0;
}
Void VAULTSCRIPT exec()
{
if (GetGameCode() != Index::FALLOUT3)
{
printf("NukaScript is for Fallout 3 only!\n");
terminate();
}
CreateTimer(&NukaArea, (Interval) 500);
printf("NukaScript for Fallout 3 loaded\n");
}
Void VAULTSCRIPT OnPlayerDisconnect(ID player, Reason reason)
{
player_nuka.erase(player);
}
Void VAULTSCRIPT OnSpawn(ID object)
{
player_nuka.erase(object);
}
[/highlight]
[category]Script examples[/category]