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Thread: Preview of the next version

  1. #151

    Re: Preview of the next revision

    [quote author=Recycler link=topic=114.msg2476#msg2476 date=1315355843]
    Resolved some more serious issues today. There might be a test release the next 1-2 days so you can help me to trace the bugs which are left. The mod has basically been completely rewritten since revision 134, and I want to make sure the base systems work properly before I start work on the new features.
    [/quote]

    Nice work! I will test everything to help
    Game Developer, Modder & Webmaster.

  2. #152

    Re: Preview of the next revision

    I'll try my best, Though I'm normaly not one to actually find Le bugs ^^;

  3. #153
    Senior Member
    Join Date
    Aug 2011
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    Re: Preview of the next revision

    D awesome!
    Trolls:
    Dantiko
    Volumed

  4. #154

    Re: Preview of the next revision

    canntttt waaaiitttt, fantastic job recycler

  5. #155

    Re: Preview of the next revision

    nice work!!!


  6. #156

    Re: Preview of the next revision

    When will be available?

  7. #157
    Senior Member Dantiko's Avatar
    Join Date
    Aug 2011
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    São Carlos, Brazil
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    452

    Re: Preview of the next revision

    [quote author=cerber link=topic=114.msg2507#msg2507 date=1315401018]
    When will be available?
    [/quote]
    Please, check the previous posts, we cannot say for sure when.
    "Only a few don't give up on games, and only a few give up on life"

  8. #158

    Re: Preview of the next version

    [quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
    The next update is a complete rewrite of the mod. Therefore it will take some more time (I aim for the [s]20th[/s] [s]27th this month[/s] soon)

    • [li]Improved sync[/li]
      [li]Advanced game model classes; as a preparation to sync more stuff from the game (Objects, Items, Containers, Actors [NPCs and creatures])[/li]
      [li]The Elder Scrolls: Oblivion support[/li]
      [li]PAWN update[/li]
      [li]PAWN scripting functions and callbacks[/li]
      [li]C++ scripting[/li]
      [li]Timers[/li]
      [li]Mod file support[/li]
      [li]technical update details: game API layer w/ interface, network layer, game type class hierarchy, exceptions, functors, .ini configuration files, 64bit PAWN cells, file transfer support, redesigned Pipe class, and more[/li]
      [li][s]Player model selection screen (scriptable). Similar to the SA-MP one.[/s] maybe comes with another update[/li]
      [li][s]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/s] comes with another update[/li]

    [/quote]

    I f**cking love you! Thanks for adding Timers, this'll be really handy.
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  9. #159

    Re: Preview of the next version

    [quote author=Lorenc link=topic=114.msg2570#msg2570 date=1315470508]
    I f**cking love you! Thanks for adding Timers, this'll be really handy.
    [/quote]

    You sound enthusiastic about it! ... what exactly is it used for?

  10. #160

    Re: Preview of the next version

    [quote author=ArathHunter link=topic=114.msg2577#msg2577 date=1315475449]
    [quote author=Lorenc link=topic=114.msg2570#msg2570 date=1315470508]
    I f**cking love you! Thanks for adding Timers, this'll be really handy.
    [/quote]

    You sound enthusiastic about it! ... what exactly is it used for?
    [/quote]

    For check things in a specific time.
    Game Developer, Modder & Webmaster.

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