Yes the golden apple of Bethesda Softworks.
I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.
So my question is will vault-mp support morrowind?
[quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
Yes the golden apple of Bethesda Softworks.
I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.
So my question is will vault-mp support morrowind?
[/quote]
This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.
It's not easy to do this, so you can't tell them to make another multiplayer.
Game Developer, Modder & Webmaster.
[quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
[quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
Yes the golden apple of Bethesda Softworks.
I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.
So my question is will vault-mp support morrowind?
[/quote]
This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.
It's not easy to do this, so you can't tell them to make another multiplayer.
[/quote]
My friend, you really have to read the news better this is the seconde time you got this..
[quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)
- [li]Heavily improved sync. Kind of a milestone.[/li]
[li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
[li]PAWN update[/li]
[li]PAWN scripting functions and callbacks[/li]
[li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
[li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]
And another bunch of smaller things
[/quote]
I didn't take a look at the engine version of Morrowind yet. If we are very lucky and the essential parts of the engine are the same as in Oblivion - New Vegas, vaultmp may be able to support it.
[quote author=Recycler link=topic=277.msg2544#msg2544 date=1315424240]
I didn't take a look at the engine version of Morrowind yet. If we are very lucky and the essential parts of the engine are the same as in Oblivion - New Vegas, vaultmp may be able to support it.
[/quote]
Tnx you, i hope so.
[quote author=Volumed link=topic=277.msg2542#msg2542 date=1315423972]
[quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
[quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
Yes the golden apple of Bethesda Softworks.
I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.
So my question is will vault-mp support morrowind?
[/quote]
This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.
It's not easy to do this, so you can't tell them to make another multiplayer.
[/quote]
My friend, you really have to read the news better this is the seconde time you got this..
[quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)
- [li]Heavily improved sync. Kind of a milestone.[/li]
[li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
[li]PAWN update[/li]
[li]PAWN scripting functions and callbacks[/li]
[li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
[li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]
And another bunch of smaller things
[/quote]
[/quote]
I know that, but Fallout 3 and Fallout new vegas are the main games... isn't it?
Game Developer, Modder & Webmaster.
[quote author=CTCCoco link=topic=277.msg2547#msg2547 date=1315424812]
[quote author=Volumed link=topic=277.msg2542#msg2542 date=1315423972]
[quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
[quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
Yes the golden apple of Bethesda Softworks.
I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.
So my question is will vault-mp support morrowind?
[/quote]
This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.
It's not easy to do this, so you can't tell them to make another multiplayer.
[/quote]
My friend, you really have to read the news better this is the seconde time you got this..
[quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)
- [li]Heavily improved sync. Kind of a milestone.[/li]
[li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
[li]PAWN update[/li]
[li]PAWN scripting functions and callbacks[/li]
[li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
[li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]
And another bunch of smaller things
[/quote]
[/quote]
I know that, but Fallout 3 and Fallout new vegas are the main games... isn't it?
[/quote]
How can i now that you did not tell that in the post, no i do not think so why do they support oblivion else?
[quote author=Volumed link=topic=277.msg2549#msg2549 date=1315425232]
[quote author=CTCCoco link=topic=277.msg2547#msg2547 date=1315424812]
[quote author=Volumed link=topic=277.msg2542#msg2542 date=1315423972]
[quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
[quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
Yes the golden apple of Bethesda Softworks.
I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.
So my question is will vault-mp support morrowind?
[/quote]
This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.
It's not easy to do this, so you can't tell them to make another multiplayer.
[/quote]
My friend, you really have to read the news better this is the seconde time you got this..
[quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)
- [li]Heavily improved sync. Kind of a milestone.[/li]
[li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
[li]PAWN update[/li]
[li]PAWN scripting functions and callbacks[/li]
[li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
[li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]
And another bunch of smaller things
[/quote]
[/quote]
I know that, but Fallout 3 and Fallout new vegas are the main games... isn't it?
[/quote]
How can i now that you did not tell that in the post, no i do not think so why do they support oblivion else?
[/quote]
Because Oblivion have the same engine, so it's easy to port the mod.
But the mod is called Vault-Tec Multiplayer, and Vault-Tec is from Fallout universe.
Game Developer, Modder & Webmaster.
it would be nice with morrowind multiplayer altough i have not personally played it myself so does it seem very fun as i am a little fan of oblivion and i enjoyed it so do i think i will enjoy morrowind too