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Thread: Morrowind

  1. #1
    Senior Member Volumed's Avatar
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    Morrowind

    Yes the golden apple of Bethesda Softworks.

    I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.

    So my question is will vault-mp support morrowind?

  2. #2

    Re: Morrowind

    [quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
    Yes the golden apple of Bethesda Softworks.

    I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.

    So my question is will vault-mp support morrowind?
    [/quote]

    This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.

    It's not easy to do this, so you can't tell them to make another multiplayer.
    Game Developer, Modder & Webmaster.

  3. #3
    Senior Member Volumed's Avatar
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    Re: Morrowind

    [quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
    [quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
    Yes the golden apple of Bethesda Softworks.

    I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.

    So my question is will vault-mp support morrowind?
    [/quote]

    This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.

    It's not easy to do this, so you can't tell them to make another multiplayer.
    [/quote]

    My friend, you really have to read the news better this is the seconde time you got this..

    [quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
    The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)

    • [li]Heavily improved sync. Kind of a milestone.[/li]
      [li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
      [li]PAWN update[/li]
      [li]PAWN scripting functions and callbacks[/li]
      [li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
      [li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]


    And another bunch of smaller things
    [/quote]


  4. #4
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    Re: Morrowind

    I didn't take a look at the engine version of Morrowind yet. If we are very lucky and the essential parts of the engine are the same as in Oblivion - New Vegas, vaultmp may be able to support it.

  5. #5
    Senior Member Volumed's Avatar
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    Re: Morrowind

    [quote author=Recycler link=topic=277.msg2544#msg2544 date=1315424240]
    I didn't take a look at the engine version of Morrowind yet. If we are very lucky and the essential parts of the engine are the same as in Oblivion - New Vegas, vaultmp may be able to support it.
    [/quote]

    Tnx you, i hope so.

  6. #6

    Re: Morrowind

    [quote author=Volumed link=topic=277.msg2542#msg2542 date=1315423972]
    [quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
    [quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
    Yes the golden apple of Bethesda Softworks.

    I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.

    So my question is will vault-mp support morrowind?
    [/quote]

    This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.

    It's not easy to do this, so you can't tell them to make another multiplayer.
    [/quote]

    My friend, you really have to read the news better this is the seconde time you got this..

    [quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
    The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)

    • [li]Heavily improved sync. Kind of a milestone.[/li]
      [li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
      [li]PAWN update[/li]
      [li]PAWN scripting functions and callbacks[/li]
      [li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
      [li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]


    And another bunch of smaller things
    [/quote]
    [/quote]

    I know that, but Fallout 3 and Fallout new vegas are the main games... isn't it?
    Game Developer, Modder & Webmaster.

  7. #7
    Senior Member Volumed's Avatar
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    Re: Morrowind

    [quote author=CTCCoco link=topic=277.msg2547#msg2547 date=1315424812]
    [quote author=Volumed link=topic=277.msg2542#msg2542 date=1315423972]
    [quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
    [quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
    Yes the golden apple of Bethesda Softworks.

    I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.

    So my question is will vault-mp support morrowind?
    [/quote]

    This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.

    It's not easy to do this, so you can't tell them to make another multiplayer.
    [/quote]

    My friend, you really have to read the news better this is the seconde time you got this..

    [quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
    The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)

    • [li]Heavily improved sync. Kind of a milestone.[/li]
      [li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
      [li]PAWN update[/li]
      [li]PAWN scripting functions and callbacks[/li]
      [li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
      [li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]


    And another bunch of smaller things
    [/quote]
    [/quote]

    I know that, but Fallout 3 and Fallout new vegas are the main games... isn't it?
    [/quote]

    How can i now that you did not tell that in the post, no i do not think so why do they support oblivion else?

  8. #8

    Re: Morrowind

    [quote author=Volumed link=topic=277.msg2549#msg2549 date=1315425232]
    [quote author=CTCCoco link=topic=277.msg2547#msg2547 date=1315424812]
    [quote author=Volumed link=topic=277.msg2542#msg2542 date=1315423972]
    [quote author=CTCCoco link=topic=277.msg2539#msg2539 date=1315422250]
    [quote author=Volumed link=topic=277.msg2537#msg2537 date=1315420616]
    Yes the golden apple of Bethesda Softworks.

    I now the game is made with a older version of Gamebryo, but i do not think the changes are that big to make it multiplayer.

    So my question is will vault-mp support morrowind?
    [/quote]

    This is for Fallout 3 and New vegas... and I think the team would be concentrated on these games.

    It's not easy to do this, so you can't tell them to make another multiplayer.
    [/quote]

    My friend, you really have to read the news better this is the seconde time you got this..

    [quote author=Recycler link=topic=114.msg753#msg753 date=1313071204]
    The next update will be much bigger then previous ones. Therefore it will take some more time (I aim for the [s]20th[/s] 27th this month)

    • [li]Heavily improved sync. Kind of a milestone.[/li]
      [li][size=18pt]The Elder Scrolls: Oblivion support[/size][/li]
      [li]PAWN update[/li]
      [li]PAWN scripting functions and callbacks[/li]
      [li]Player model selection screen (scriptable). Similar to the SA-MP one.[/li]
      [li]Fallout / TES GUI (scriptable). Show MessageBox etc. to your players.[/li]


    And another bunch of smaller things
    [/quote]
    [/quote]

    I know that, but Fallout 3 and Fallout new vegas are the main games... isn't it?
    [/quote]

    How can i now that you did not tell that in the post, no i do not think so why do they support oblivion else?
    [/quote]

    Because Oblivion have the same engine, so it's easy to port the mod.

    But the mod is called Vault-Tec Multiplayer, and Vault-Tec is from Fallout universe.
    Game Developer, Modder & Webmaster.

  9. #9

    Re: Morrowind

    it would be nice with morrowind multiplayer altough i have not personally played it myself so does it seem very fun as i am a little fan of oblivion and i enjoyed it so do i think i will enjoy morrowind too

  10. #10
    Senior Member Volumed's Avatar
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    Re: Morrowind

    Morrowind is also made with the Gamebryo engine(fallout 3, new vegas and oblivion are made with that engine) little homework please... Ok i understand that but they also support oblivion so why not morrowind.

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