When I try to join a server I get this error.
Log:
Vault-Tec Multiplayer Mod client debug log (0.1a snapshot "Gary 2.7")
Connecting to server: 94.249.215.232|1770 (name: OutatheLoneWolf, password: , game: Fallout 3
Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
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[2013-03-30 15:45:37] New actor object created (ref: 14)
[2013-03-30 15:45:38] Connection request accepted (94.249.215.232|1770)
[2013-03-30 15:45:38] Sending packet of type 9pGameAuth, length 18, type 137
[2013-03-30 15:45:38] Constructing packet of type 10pGameStart, length 1, type 140
[2013-03-30 15:45:38] We were successfully authenticated (94.249.215.232|1770)
[2013-03-30 15:45:38] Initiating vaultmp game thread...
[2013-03-30 15:45:38] Either Fallout 3 or Fallout: New Vegas is already runnning
[2013-03-30 15:45:38] 0x446ed7: VaultException::stacktrace_() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x447156: VaultException::stacktrace() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x4732e0: Bethesda::Initialize() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x495156: NetworkClient::ProcessPacket(RakNet::Packet*) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x473cb8: Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x443903: _Z15WindowProcedureP6HWND__jjl@16 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x776877d8: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x776878cb: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x7768f139: PostMessageA in C:\Windows\SYSTEM32\USER32.dll
0x7768aaa6: SendMessageW in C:\Windows\SYSTEM32\USER32.dll
0x776c1696: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c17e5: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c31e7: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776c32e3: LoadCursorFromFileA in C:\Windows\SYSTEM32\USER32.dll
0x776877d8: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x776878cb: gapfnScSendMessage in C:\Windows\SYSTEM32\USER32.dll
0x7768899d: GetKeyboardLayout in C:\Windows\SYSTEM32\USER32.dll
0x7768ef74: DispatchMessageA in C:\Windows\SYSTEM32\USER32.dll
0x442af5: MessageLoop() in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x441603: WinMain@16 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x6359ad: operator new(unsigned int, void*) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x4013fa: [unknown function] in C:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\vaultmp\vaultmpd.exe
0x75878543: BaseThreadInitThunk in C:\Windows\SYSTEM32\KERNEL32.dll
0x7792ac69: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x7792ac3c: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-03-30 15:45:38] Sending packet of type 8pGameEnd, length 2, type 141
[2013-03-30 15:45:38] Terminate called...
[2013-03-30 15:45:38] Reference 14 with base 7 and NetworkID 211669213108305109 (type: 6Player) to be destructed (0x4076540)
[2013-03-30 15:45:38] Reference 0 with base 15038 and NetworkID 211669213108305108 (type: 4Item) to be destructed (0x407f048)
[2013-03-30 15:45:38] Reference 0 with base 25b83 and NetworkID 211669213108305110 (type: 4Item) to be destructed (0x407f578)
[2013-03-30 15:45:38] Player object destroyed (ref: 14)
[2013-03-30 15:45:38] Network thread is going to terminate (ERROR)
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END OF LOG
I don't know what I am doing wrong.