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Thread: Todo list (vaultmp)

  1. #31
    Senior Member Volumed's Avatar
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    Quote Originally Posted by Airthrust View Post
    I've been looking for the project since some time ago (yet until today i wasn't "officially" a member) and i would like to ask Recycler or anyone who is working in this, if there is something we could make to advance the work (omitting the programming side as my tiny knowledge refers to mathematical programming and i assume that would not be very helpful). All the work is programming or theres something else? (I suppose one way to contribute is testing the revisions, thing i would make when i had a decent pc *damn laptops* ^^)
    You can donate to https://www.brickster.net/ but it's not that Recy will work faster from it he needs free time.
    Testing in this early states is only a little bit helpfull, because most things are just not made yet. :-)

    Maby we can burn recy's school down. ;')

    And joining the chat and post on the forums, maby it will give recy a boost or a kick.
    Last edited by Volumed; 02-09-2012 at 09:36 PM.

  2. #32
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    All issues / stuff which needs to be done can now be tracked at GitHub:

    https://github.com/Foxtacles/vaultmp/issues

    Lot of work to do. All issues are linked to the 0.1a vaultmp milestone, which shall become the first 'easy' to use and more stable version of the mod.

  3. #33
    Quote Originally Posted by MaxHarryson View Post
    So I will be unable to play the mainquest of Fallout 3 together with a friend ?

    Damnit...
    Makes sense tho doesn't it? Would you really want a couple hundred "lone wanderer"s running about? Just think about the things that could get screwed up for you in that scenario, you want to be friendly with the BoS but I just got done killing a few of them for parts for my outcast power armor. I doubt the script is going to see a difference between your instance of the lone wanderer and mine. Actually, I think the whole thing should be done up by factions, create a whole mess of factions and assign each player to their own faction at the start of the game so the good guys don't get their playstyle screwed up by us evil players. I suppose you could just demand that everyone be 'good' at all times but that would get really boring really fast.

    In the eventuality that we actually ran out of new factions then new players could join someone elses faction, however they would then have to follow the rules of that faction....or get killed by everyone else in that faction. On the killing note, can we not do the respawn thing? If someone messes about and gets themselves killed they should just stay dead and have to start all over again with a new player, they could however get back some of the stuff they had collected and stored somewhere as long as someone else didn't steal it from them while they were busy either doing other things away from their base, or with being dead and all.
    Last edited by chaosislife; 03-20-2012 at 06:25 AM.

  4. #34
    Senior Member Volumed's Avatar
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    So many talk.. I will be very happy if i can shot a molerat(working ai) with a friend. ;-)

  5. #35
    wait wait wait, why should every player have always same reputation with same factions? i think every person should have own, lets say everyone starts neutral, if wanderer1 shoots Powder Gang, hes hated, if wanderer2 shoots wanderer1 or Powder Gang's enemies, he gets better with Gang...? that would be much more fun, more mixed PVE with PVP and stuff too.

  6. #36
    Senior Member Volumed's Avatar
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    Quote Originally Posted by markuz008 View Post
    wait wait wait, why should every player have always same reputation with same factions? i think every person should have own, lets say everyone starts neutral, if wanderer1 shoots Powder Gang, hes hated, if wanderer2 shoots wanderer1 or Powder Gang's enemies, he gets better with Gang...? that would be much more fun, more mixed PVE with PVP and stuff too.
    Good idea, but still that is the funny thing about VaultMP it will be the choose for the host what gametype/mods and things.. :-)

  7. #37
    Hey Recy, not to sound ungrateful or anything but I was wondering what progress you've made so far on AI synchronization? I know how intensive it's going to be to be able to do this but hopefully you find a way, thanks for all the progress you've made so far this project really is incredible.

  8. #38
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    None at all. I'm still busy with all the other issues and getting the existing features right. As I'm the only one working on the mainline vaultmp mod, AI won't be there soon.

  9. #39
    Ok thanks for the response, hopefully things go smoothly on from here. Good luck :P

  10. #40
    If someone was interested into helping you to create this mod where would they apply?

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