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Thread: Remove the anti-piracy?

  1. #1

    Remove the anti-piracy?

    Hi all, I'm going to be purchasing fallout 3 but to continue on. Most multiplayer developers don't care about whether the player is using a pirated copy of a game. I mean, frankly quite pointless to do so. Most people will download the game rather than buying it and these people can be a lot. This might stop people from going to vault-tec just because of this. My suggestion is that you allow pirated copies of the game and not support people with errors of the pirated copy. Just allow vault-tec to run through them

    Thanks, show us your oppinions :-[

    (This just turned me on after a friend told me, he may be incorrect)
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  2. #2

    Re: Remove the anti-piracy?

    Uh, there is no such thing as an anti piracy policy idiot, it's discussion about piracy that is not allowed, and VaultMP does not support pirated builds of the game...


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  3. #3

    Re: Remove the anti-piracy?

    [quote author=Aleksander link=topic=362.msg3445#msg3445 date=1319346205]
    Uh, there is no such thing as an anti piracy policy idiot, it's discussion about piracy that is not allowed, and VaultMP does not support pirated builds of the game...
    [/quote]

    Describe, pirated builds of the game, "Idiot".
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  4. #4

    Re: Remove the anti-piracy?

    No need to get antsy you two. As Aleksander said, there isn't specifically a "policy" against using pirated copies of the game, but there is a restriction against talking about it on these forums. This is mainly a formality as it doesn't look good when you're promoting a mod if there's a bunch of talk about pirating the game, but it also protects against the *very unlikely* situation of Bethesda/Obsidian reporting the website for promoting piracy or trying to take legal action.

    That being said, there's little to no reason why this mod wouldn't work with an illegal copy of the game as they're essentially identical (assuming the rip isn't broken/infected), especially since Bethesda is badass enough to realize that anti-piracy software does more harm than good and don't clog up their engines with it. Your suggestion of just denying support for pirated copies is in effect here and on pretty much every other mod site ever. Whether you pirated the game or not isn't something this mod/board cares about, and should be left outside discussions here all-together.
    ~Farlo

  5. #5

    Re: Remove the anti-piracy?

    [quote author=Farlo link=topic=362.msg3448#msg3448 date=1319351281]
    No need to get antsy you two. As Aleksander said, there isn't specifically a "policy" against using pirated copies of the game, but there is a restriction against talking about it on these forums. This is mainly a formality as it doesn't look good when you're promoting a mod if there's a bunch of talk about pirating the game, but it also protects against the *very unlikely* situation of Bethesda/Obsidian reporting the website for promoting piracy or trying to take legal action.

    That being said, there's little to no reason why this mod wouldn't work with an illegal copy of the game as they're essentially identical (assuming the rip isn't broken/infected), especially since Bethesda is badass enough to realize that anti-piracy software does more harm than good and don't clog up their engines with it. Your suggestion of just denying support for pirated copies is in effect here and on pretty much every other mod site ever. Whether you pirated the game or not isn't something this mod/board cares about, and should be left outside discussions here all-together.
    [/quote]

    Thanks, please lock the topic
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  6. #6
    Senior Member Dantiko's Avatar
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    Aug 2011
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    Re: Remove the anti-piracy?

    First useless topic from Lorenc, gotta play on the lottery, cya :P
    "Only a few don't give up on games, and only a few give up on life"

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