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Thread: Ideas and suggestions

  1. #121

    Re: Ideas and suggestions

    [quote author=vpontin link=topic=16.msg527#msg527 date=1312076482]

    -Disable the storyline in suport for 4Fun servers
    -modify the syntax of some commands (e.g. GetPlayerpos(playerid, &x,&y,&z)
    -create more callbacks, and a client chat (i dont see in my tests :-\ )


    sorry my bad english nd my newbie questions, I came from SA:MP :P
    [/quote]

    I have created a function for that, you can check the useful functions topic for it.
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  2. #122
    Senior Member Dantiko's Avatar
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    Re: Ideas and suggestions

    In the future:
    Vaultmp will have lots and lots of servers, we could add a favorite servers tab, a recently played, a server filter before searching for example:
    Fallout 3 : Yes/No
    Fallout NV Yes/No

    Also servers should get a X players limit, rather than unlimited. And the V key(VATS) should be unbound to enter VATS mode.
    A new HUD ingame so that theres a chat box(not an entirely new HUD) and if we don't use VATS we don't use AP.
    "Only a few don't give up on games, and only a few give up on life"

  3. #123

    Re: Ideas and suggestions

    [quote author=Dantiko link=topic=16.msg654#msg654 date=1312755717]
    if we don't use VATS we don't use AP.
    [/quote]

    There are mods like the sprinting mod that uses AP, adding VATS back in well... maybe if you removed the stop time and slow motion that VATS gives, then maybe. but unless thats possible (and I have no idea if it is, sounds like it isent the way I read it), I don't think adding it back in wouldent ruin it for the rest of the other people trying to play

  4. #124

    Re: Ideas and suggestions

    [quote author=Dantiko link=topic=16.msg654#msg654 date=1312755717]
    And the V key(VATS) should be unbound to enter VATS mode.
    [/quote]
    The 'V' key could be used to use the chat like 'T' key in SA:MP







    Sorry my bad English, I still dont hav 100% fluence over it...


  5. #125

    Re: Ideas and suggestions

    I never did understand the chat key being the T key in FPS games, The Enter Key is still easyer as I see it.

  6. #126

    Re: Ideas and suggestions

    [quote author=ArathHunter link=topic=16.msg665#msg665 date=1312777567]
    I never did understand the chat key being the T key in FPS games, The Enter Key is still easyer as I see it.
    [/quote]
    I said that the 't' key opens the text input, 'ENTER', obviously, send the message to the server.







    Sorry my bad English, I still dont hav 100% fluence over it...


  7. #127

    Re: Ideas and suggestions

    Sorry Double Post, I did not find the option to attach on 'edit post'
    the image clearly shows the use of the key 't'. Until it's pressed, the chat is 'disabled'. When pressed, the writebar and a scrollbar appear.
    I just said I would like to see this button on VaultMP like the VATS's key, which is disabled and is not at risk of confusing users with custom keysets ;D







    Sorry my bad English, I still dont hav 100% fluence over it...


  8. #128

    Re: Ideas and suggestions

    [quote author=Dantiko link=topic=16.msg654#msg654 date=1312755717]
    A new HUD ingame so that theres a chat box(not an entirely new HUD) and if we don't use VATS we don't use AP.
    [/quote]
    Project Nevada uses AP for sprint, you can see how it works. I think there shouldn't be VATS but AP should be implemented.

    Anyway, is it possible to implement VoIP in vaultmp, example Pipboy radio will be used for it. You can choose channel and talk with players without use other communicators, like TS or Mumble. What do you think?

  9. #129
    Senior Member Dantiko's Avatar
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    Re: Ideas and suggestions

    entering vats automatically pauses the game, if we can prevent it from pausing, well, lots of work to do(Im not the programmer here)
    "Only a few don't give up on games, and only a few give up on life"

  10. #130
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    Re: Ideas and suggestions

    I suppose it's pretty much impossible to enable VATS without pausing the game. I may re-implement VATS, but this would require to freeze everybodys game when a player enters VATS mode. The server can define a rule like that every player is allowed to use VATS once every 30 minutes or so

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