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Re: Confirmations on questions
I may start a poll soon on what you'd like to see next. Of course I'm always improving player sync and game stability. Besides that, the next feature coming is the inventory system. Basically it will give you the option to give, equip or remove items from the players inventories via script Quite an important feature, I guess it's pretty awful to play without any armor / weapons / nuka cola. The weapon sync is probably coming after that, too.
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Re: Confirmations on questions
[quote author=Recycler link=topic=27.msg195#msg195 date=1309191805]
I may start a poll soon on what you'd like to see next. Of course I'm always improving player sync and game stability. Besides that, the next feature coming is the inventory system. Basically it will give you the option to give, equip or remove items from the players inventories via script Quite an important feature, I guess it's pretty awful to play without any armor / weapons / nuka cola. The weapon sync is probably coming after that, too.
[/quote]
Very good! Hope we will see it very soon
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Re: Confirmations on questions
Thank god i red this "It should automatically load the default.fos savegame (folder where you have to place default.fos: Documents/My Games/Fallout3/Saves)", now it works fine for me xD
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Senior Member
Re: Confirmations on questions
Wooo Inventory!
I'd personaly prefur inventory and weapon syncing first thing. Then NPC Syncing. Then at least we can have a Deathmatch server
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Re: Confirmations on questions
Recycler, got anything new? will u uploud today? or just tomorrow?
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Re: Confirmations on questions
[quote author=General Alexander link=topic=27.msg278#msg278 date=1309609677]Recycler, got anything new? will u uploud today? or just tomorrow?[/quote]
I've been working the whole night on re-designing the assembler part of vaultmp, I hope I can finish the same for Fallout: New Vegas today. I think I'll post the new update on Monday / Tuesday because I have to do more tests beforehand
EDIT:
Revision 127 introduces the new (much better) command handling system. This is not an official test release.
https://code.brickster.net/revision.p...p;isdir=1&
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Member
Re: Confirmations on questions
Hey mate, its toketokepass from youtube. Ive got a question about incorperating my mod into the multi, main concern is that we use many scripts for vehicles that calls objects to the players position. Now since theres going to be multiple players, im wonder how were going to tackle this. Is the mp at the stage when we can start introducing elements of our mod for testing purposes or should we wait a few more months?
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Re: Confirmations on questions
I recommend waiting 1-2 more months until the mod is more stable (I'm re-designing some core parts ATM). Then I'll be happy to introduce (at least the basics) of vaultmp to your mod You have to further explain the conflicts and problems to expect, though
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Member
Re: Confirmations on questions
Cool, Ill speak to one of our scripters as Im probs not the best person to explain due to not being a scripter. The moddb page is up btw, still need to get round to creating the images which ill do when I have some free time in the coming week.
https://www.moddb.com/mods/vault-tec-multiplayer-mod
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Re: Confirmations on questions
Wow, looks great, thank you very much
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