Since the 2nd of August I've been busy with rewriting the whole mod. Now it has a solid foundation and code base which was lacking previously. The initial development of vaultmp dates back to the 11th of September 2010 (https://www.brickster.net/index_2.html). I never planned to seriously develop it for such a long time. It was meant as a somewhat more professional school project. As I found out that the interest in such a mod is huge, I continued working on it, but it wasn't properly designed to be able to support advanced features such as syncing of NPCs or inventories. This is the reason I basically started from the ground up.
Revision 145 is the first "release" of this (with release I refer to the fact that I provide pre-compiled binaries; the mod is open-source and was accessible all the time). It is for testing only. In comparison to revision 134, it has even less game features, due to the fact that I spent most time on coding the behind-the-scenes systems, not real multiplayer functionality. Before I start re-implementing old and many new features, I'd like to parallel make sure that users can find bugs (which are existent in new systems by nature). This is why I release revision 145.
What you cannot expect from this release (in comparison to revision 134):
- Inventory syncing
- Syncing of player death event
- Proper cell syncing (while working, adjacent exterior cells are still treated as interior cells basically)
What is different to previous releases:
- vaultserver command line options are gone; use vaultserver.ini configuration instead
- PAWN has been updated to the most recent version; vaultmp's implementation now uses 64bit cells
What is new with this release:
- The Elder Scrolls: Oblivion support
- You can now use vaultmp.ini configuration file to manually add "favourite" servers to the client
- The client / server now supports mods and file downloading; vaultmp will automatically set up the mod load order specified by the server (which overrides your local mod loading settings!)
- C++ scripting
- Timers (both in PAWN and C++)
- Some scripting callbacks and functions (the more interesting functions are not there yet)
vaultmp now features a clear structure of game models. The concept behind this is mostly important to scripters. I will provide an introduction to that in another post. There is a lot of stuff to document, I hope I can write some wiki articles the next days. Here is the full list of changes:
Originally Posted by Revision 134 - 145