1-2 days, the update will introduce the inventory system (not finished though). That means, syncing on the players inventories / equipment A lot more stuff is coming (C++ script plugins, CommandFactory class, JExceptions) before I will focus on game related features again. This mainly due to the fact that the code has to become more robust so we can actually have a well working and stable mod soon
The default.fos is still the same, and you won't have a PipBoy. You will be able to automatically equip a PipBoy to every player when the scripting functions are done In the meanwhile, you can use the attached default.fos savegames where you own a PipBoy.