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Thread: Ideas and suggestions

  1. #41

    Re: Ideas and suggestions

    [quote author=Recycler link=topic=16.msg193#msg193 date=1309191375]
    My thought behind the missing PipBoy is that the server owner shall decide whether the player can start with a PipBoy or not. You will be able to give a player the PipBoy via a script function like AddItem(clientID, itemID) very soon. In case you want everybody to have a PipBoy from the beginning, you would just call that function in the callback OnPlayerJoin. More detailed explanation on this is on the way

    (or just use your own savegame temporarily)
    [/quote]

    That's good news. And what about synchronisation inside the buildings and other places exept wasteland? when will u work with it?
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  2. #42
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    Re: Ideas and suggestions

    Should be pretty easy to implement cell sync (interiors and stuff). VaultMP may require FOSE in the next release, as I can't find any in-build script function to determine the player's cell. And I'm not keen on working out a memory hack to do that thing. I tried FOSE and it will be pretty useful to VaultMP I suppose

  3. #43

    Re: Ideas and suggestions

    sure dud, cause most mods need FOSE. It would be also good to add Darnified" - Hope u know what it is.
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  4. #44

    Re: Ideas and suggestions

    Ooh, if it uses Fose, being able to use Wanderers Edition will be even easier.

    in theory.

    anyway, you forgot to add in somewhere to connect to a server directly by typing an ip instead of connecting to a master server first. Or is that something that's not going to be added?
    Go ghouls! Go underworld, Yay!...damn this pansy zombie programming.

  5. #45
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    Re: Ideas and suggestions

    [quote author=QwertySanchez link=topic=16.msg209#msg209 date=1309278333]anyway, you forgot to add in somewhere to connect to a server directly by typing an ip instead of connecting to a master server first. Or is that something that's not going to be added?[/quote]

    I didn't forget, it's coming with the next update I wasn't sure where to place another input field or button to join a server directly, that's why it isn't in the most recent revision. I will now make it so if you didn't select a server in the browser and press Join Server, you will be prompted to enter an IP address. Also there is going to be a servers.txt file where you can put a IP list, which will then get loaded automatically

  6. #46

    Re: Ideas and suggestions

    Aah, thanks, sorry to nag about it!

    servers.txt sounds like a useful idea too. any idea when the next update will be and what might be in it?
    Go ghouls! Go underworld, Yay!...damn this pansy zombie programming.

  7. #47
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    Re: Ideas and suggestions

    [quote author=QwertySanchez link=topic=16.msg214#msg214 date=1309287094]servers.txt sounds like a useful idea too. any idea when the next update will be and what might be in it?[/quote]

    I plan to release updates on a weekly basis, so the next revision will be available on Saturday / Sunday. I think I'll have to postpone the inventory system to the after next update due to the fact that synchronization has to be fixed first (game cells) and that I have to implement FOSE for that. Behind the scenes I'm also optimizing the vaultmp.dll code (machine code) which is quite important for the game's performance

  8. #48

    Re: Ideas and suggestions

    will the players be able to hit each other now? can u make start from the leaving the vault to customise ur character? when i got a levl, exiting vault 101(on ur server) it worked.
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  9. #49
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    Re: Ideas and suggestions

    You should be able to see each other, you have to both start in the same game cell though (weapons and fighting animations not synced yet). For example, just use the default.fos and tell your friend not to move to far away from the Vault101 entrance so you can meet there. You can't customize your character, as syncing for items and character stats is not yet implemented. May take 2 more weeks at max.


  10. #50

    Re: Ideas and suggestions

    every person who i asked - see each other but our characters blinking and "teleporting". we checked that we can see each other not only when start at 101 entrance. - and u dont need to rejoin the server - when i entered megaton my friend was outside - then he left the server, joined again(i was still there) and came to megaton near the robot - then i left the town and saw him outside without rejoin the server.
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

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