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Thread: Ideas and suggestions

  1. #51
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    Re: Ideas and suggestions

    Hm, if you don't mind just try to join the testserver with the default.fos which comes with vaultmp. I'm waiting there

    There's still this animation bug, if you encounter that your partner is moving faster then you the sync is likely to fail because he's always ahead of his real position when moving too fast ???

  2. #52

    Re: Ideas and suggestions

    yes, i know about that. i didnt mean that synchronisation is ok - not - its even terrible now. i meant that we can see each other not only at 101 entrance and not only when just starting....
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  3. #53
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    Re: Ideas and suggestions

    Yeah that synchronization was bad. What's your server ping? The game crashed for me... :-\

  4. #54

    Re: Ideas and suggestions

    ping is 51 - no bad at all. my game works without crushes since i deleted windows live.
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  5. #55
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    Re: Ideas and suggestions

    Ping is fine. I remember synchronization has been better in the past. Going to work out whats wrong with that now.

    EDIT: Just made some improvements on player packet structuring, relevant data (running animation, position) should now arrive much faster, going to test tomorrow

  6. #56

    Re: Ideas and suggestions

    [quote author=Recycler link=topic=16.msg225#msg225 date=1309293664]
    Ping is fine. I remember synchronization has been better in the past. Going to work out whats wrong with that now.

    EDIT: Just made some improvements on player packet structuring, relevant data (running animation, position) should now arrive much faster, going to test tomorrow
    [/quote]
    Thats great news , do you have estimated date of when we have chatting enabled


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  7. #57
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    Re: Ideas and suggestions

    If we get lucky another member of the Brickster.net team will join as a developer, chat might then be available very soon Else it may take some more weeks, depends on how long it takes to implement the inventory system / weapon synchronization.

  8. #58

    Re: Ideas and suggestions

    [quote author=Recycler link=topic=16.msg231#msg231 date=1309353541]
    If we get lucky another member of the Brickster.net team will join as a developer, chat might then be available very soon Else it may take some more weeks, depends on how long it takes to implement the inventory system / weapon synchronization.
    [/quote]
    Hehe let's hope they do join, you're doing great with the project now its just the matter of time.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  9. #59

    Re: Ideas and suggestions

    Woo!!! always makes me so happy and excited when the release date of certian updates are told . Can't wait! ;D

  10. #60
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    Re: Ideas and suggestions

    A stability update has been released. Does not include any new features like cell syncing, just fixes bugs and improves performance. Another update is coming this weekend

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