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I have quick question. I haven't tested this or anything. Mods that require FOSE, are they to be installed the same way you just said before, or is there a special way for them?
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Senior Member
No the same way. Some mods only ask for the script extender because of the scripts in the mod itself.
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FOSE mods (should, if they are made properly) just not run if FOSE isn't installed. Installed in the same way.
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So, me and my friends happened to plan a lan weekend with this fallout 3 vaultmp mod.... Here is my report:
We all played it like usual fallout 3.. But we saw each other like a guy named "name" who stood still, and did nothing... We even tried killing these NAME guys, and none of us died....
Is that known? or... Well, it confused me quite a lot.
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The mod is not ready for playing yet, it's an unstable work-in-progress alpha snapshot
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Is there a date on when it should be ready? Btw, fose mods doesn't work on it.. I tested that with Enclave Commander, and had to use one that didn't require fose..
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Originally Posted by
7deer7
Is there a date on when it should be ready? Btw, fose mods doesn't work on it.. I tested that with Enclave Commander, and had to use one that didn't require fose..
there is no release date or anything decided yet, because this is a undermanned open source project and the developers aren't getting paid
things will start rolling along nicely when the next milestone is reached though
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Hi, new here. Anyways, I'm trying to go for the Alton, IL mod but the vaultserver won't recognize it. Too early for this mod or am I doing something wrong?
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Senior Member
VaultMP does not support mods in this stage.
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