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Thread: Mods?

  1. #21
    I have quick question. I haven't tested this or anything. Mods that require FOSE, are they to be installed the same way you just said before, or is there a special way for them?

  2. #22
    Senior Member Volumed's Avatar
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    No the same way. Some mods only ask for the script extender because of the scripts in the mod itself.

  3. #23
    FOSE mods (should, if they are made properly) just not run if FOSE isn't installed. Installed in the same way.

  4. #24
    So, me and my friends happened to plan a lan weekend with this fallout 3 vaultmp mod.... Here is my report:

    We all played it like usual fallout 3.. But we saw each other like a guy named "name" who stood still, and did nothing... We even tried killing these NAME guys, and none of us died....

    Is that known? or... Well, it confused me quite a lot.

  5. #25
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    The mod is not ready for playing yet, it's an unstable work-in-progress alpha snapshot

  6. #26
    Is there a date on when it should be ready? Btw, fose mods doesn't work on it.. I tested that with Enclave Commander, and had to use one that didn't require fose..

  7. #27
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    Quote Originally Posted by 7deer7 View Post
    Is there a date on when it should be ready? Btw, fose mods doesn't work on it.. I tested that with Enclave Commander, and had to use one that didn't require fose..
    there is no release date or anything decided yet, because this is a undermanned open source project and the developers aren't getting paid

    things will start rolling along nicely when the next milestone is reached though

  8. #28
    Hi, new here. Anyways, I'm trying to go for the Alton, IL mod but the vaultserver won't recognize it. Too early for this mod or am I doing something wrong?

  9. #29
    Senior Member Volumed's Avatar
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    VaultMP does not support mods in this stage.

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