This site has been archived and made available for preservation purposes. No edits can be made.

Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 29

Thread: Mods?

  1. #11
    Senior Member Volumed's Avatar
    Join Date
    Aug 2011
    Location
    Holland
    Posts
    1,010
    Blog Entries
    1
    Quote Originally Posted by 7deer7 View Post
    That's what I did. I have installed my mods using the fallout mod manager, and they work perfectly in single player, why doesn't anyone of them work in multiplayer?

    Is there like a script in the vaultmp settings that shows the location of where the mods are supposed to be, that I can change or?
    No, i do not believe so, because the DCLS works perfect for me and they are not in any list are you sure?

  2. #12
    Is there a way we can chat about this?

    - Yes I am sure.

    But however my fallout game seems to be a little bugged. When I launch it throughout steam, and click the data button, it says nothing is installed, but when I check in FOMM (Fallout Mod Manager) It says everything is installed, and then when I launch through fose, everything really is installed.

  3. #13
    Senior Member Volumed's Avatar
    Join Date
    Aug 2011
    Location
    Holland
    Posts
    1,010
    Blog Entries
    1
    That is indeed the problem, please follow a tut on how to install mods for fallout or a video tut because that is not good.

    You can join the chat but don't leave in 3 sec if you don't get a answer we are no bots.
    Last edited by Volumed; 03-16-2012 at 01:32 PM.

  4. #14
    I think that will fix itself by reinstalling Fallout 3 game of the year edition, correct?

    Btw, all I get from chat is a big blue screen, no place to write or read. But thanks for your replies.
    Last edited by 7deer7; 03-16-2012 at 01:41 PM.

  5. #15
    Administrator
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    1,057
    Blog Entries
    5
    Mod support is not fully integrated yet. What you can do is the following:

    [mods]
    ;comma seperated list of mod files required to play on this server
    ;mods need to be located in the folder "mods", which is the games "Data" folder clientside
    ;mods will be loaded in the given order
    ;mods=mymod.esp
    (remove the leading ";" from the last line, otherwise it's ignored)

    So locate your vaultserver.exe, create a folder "mods" there and put mod files in that folder (you need to know which the required mod files are, often it's a ESP file), and enter the filenames in the vaultserver.ini, separated by commas. Those files will be required to play on that server; the files you listed need to be in the clients "Data" folder.

    If you enable file transfering in your vaultserver.ini settings, mod files can be downloaded. But that's a little bugged too
    Last edited by foxtacles; 03-16-2012 at 02:20 PM.

  6. #16
    Senior Member Volumed's Avatar
    Join Date
    Aug 2011
    Location
    Holland
    Posts
    1,010
    Blog Entries
    1
    If you start the game for single player your mods work or not?
    Last edited by Volumed; 03-16-2012 at 03:26 PM.

  7. #17

  8. #18
    Senior Member Volumed's Avatar
    Join Date
    Aug 2011
    Location
    Holland
    Posts
    1,010
    Blog Entries
    1
    Nevermind, yea you told me that.. Hmm, that is strange.. Try what Recy said maybe that works but it's buggy.

  9. #19
    Administrator
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    1,057
    Blog Entries
    5
    Yep, vaultmp enables only the mods which are linked to the server. If a mod is not registered with the server, it's not being loaded (so players can't run their own personal mods, server has to allow them explicitly, this will be improved later on)

  10. #20
    Thanks, Recycler. I hope you are right, because I somehow happened to be re-installing my fallout :S

    Have a nice day.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •