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Thread: Collecting information on crashes

  1. #11
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    Re: Collecting information on crashes

    Shortly after the release of revision 130 I encountered a major issue causing the mod to crash when the other player leaves the server. Attached is a debug file related to this issue. I will release a hotfix (revision 131) tomorrow which will resolve this.

    Sorry for releasing a broken version, I was a bit in a hurry
    Attached Files Attached Files

  2. #12

    Re: Collecting information on crashes

    We forgive you ;D, man Your posts are so cheerful and so Polite, Its really refreshing

  3. #13

    Re: Collecting information on crashes

    First bug, I want trade (with Chet), I crash, I want steal/take a some object, I crash. Other, You can disabled time stopped when I look pipboy ?

    Error occured on Thursday, July 28, 2011 at 23:33:56.

    C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 77c160cb in module C:\WINDOWS\system32\msvcrt.dll Reading from location 00000000.

    Registers:
    eax=0023e1f3 ebx=0023e1e1 ecx=00000000 edx=7efefeff esi=01461db1 edi=0023e1f3
    eip=77c160cb esp=0023e14c ebp=0023e1ac iopl=0 nv up ei pl zr na po nc
    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010246

    Call stack:
    77C160CB C:\WINDOWS\system32\msvcrt.dll:77C160CB strcat
    004156F8 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004156F8 Player::UpdatePlayerItemUpdateStruct(std::list< Data:PlayerItemUpdate, std::allocator<Data:PlayerItemUpdate> >*, Inventory*) D:/Programmierung/vaultmp/Player.cpp:452
    0040D318 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040D318 Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string, std::string, bool) D:/Programmierung/vaultmp/Bethesda.cpp:1574
    0045E84C C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045E84C _Z15WindowProcedureP6HWND__jjl@16 D:/Programmierung/vaultmp/vaultmp.cpp:524
    77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
    77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
    77D1B743 C:\WINDOWS\system32\USER32.dll:77D1B743 GetParent
    77D1B7AB C:\WINDOWS\system32\USER32.dll:77D1B7AB SendMessageW
    77D4FC9D C:\WINDOWS\system32\USER32.dll:77D4FC9D CreateMDIWindowA
    77D46530 C:\WINDOWS\system32\USER32.dll:77D46530 GetClipboardFormatNameA
    77D28386 C:\WINDOWS\system32\USER32.dll:77D28386 IsCharAlphaA
    77D2887A C:\WINDOWS\system32\USER32.dll:77D2887A IsCharAlphaA
    77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
    77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
    77D189A5 C:\WINDOWS\system32\USER32.dll:77D189A5 GetWindowLongW
    77D1BCCC C:\WINDOWS\system32\USER32.dll:77D1BCCC DispatchMessageA
    0045DE46 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045DE46 MessageLoop() D:/Programmierung/vaultmp/vaultmp.cpp:369
    0045CF06 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045CF06 WinMain@16 D:/Programmierung/vaultmp/vaultmp.cpp:216
    0046E8B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0046E8B6
    004010B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004010B6
    00401128 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401128
    7C816FE7 C:\WINDOWS\system32\kernel32.dll:7C816FE7 RegisterWaitForInputIdle

  4. #14

    Re: Collecting information on crashes

    [quote author=Aleksander link=topic=24.msg475#msg475 date=1311745044]
    [quote author=Jakemop link=topic=24.msg474#msg474 date=1311742097]
    I frequently crash within the first minute of playing. I'm on Vista 64bit playing Fallout 3 1.7, everything is in the right folder and I have no mods running. I've done everything properly but it continues to crash, sometimes it happens instantly, sometimes I can make it to springvale, but I've never lasted longer than a minute. I've tried many things such as running in windowed, compatibility mode, lowering graphics and other things I've seen in posts to no avail.
    [/quote]
    Have you disabled XLive, this is the most common problem around here.
    [/quote]
    Yes, it's disabled.

  5. #15

    Re: Collecting information on crashes

    When I'm connect to server with an other player, vaulmpd (or vaultmp) crash. When I play 5 or 10 minutes, there is a lot of lag.

    Error occured on Friday, July 29, 2011 at 17:46:07.

    C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 00412d55 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location 0000001d.

    Registers:
    eax=014676d0 ebx=014676d0 ecx=00000000 edx=0000001d esi=00506a40 edi=0023e234
    eip=00412d55 esp=0023e184 ebp=0023e1ac iopl=0 nv up ei pl nz na pe nc
    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202

    Call stack:
    00412D55 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00412D55 Inventory::Copy(Inventory*) D:/Programmierung/vaultmp/Inventory.cpp:416
    00415638 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00415638 Player::UpdatePlayerItemUpdateStruct(std::list< Data:PlayerItemUpdate, std::allocator<Data:PlayerItemUpdate> >*, Inventory*) D:/Programmierung/vaultmp/Player.cpp:434
    0040D318 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040D318 Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string, std::string, bool) D:/Programmierung/vaultmp/Bethesda.cpp:1574
    0045E84C C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045E84C _Z15WindowProcedureP6HWND__jjl@16 D:/Programmierung/vaultmp/vaultmp.cpp:524
    77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
    77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
    77D1B743 C:\WINDOWS\system32\USER32.dll:77D1B743 GetParent
    77D1B7AB C:\WINDOWS\system32\USER32.dll:77D1B7AB SendMessageW
    77D4FC9D C:\WINDOWS\system32\USER32.dll:77D4FC9D CreateMDIWindowA
    77D46530 C:\WINDOWS\system32\USER32.dll:77D46530 GetClipboardFormatNameA
    77D28386 C:\WINDOWS\system32\USER32.dll:77D28386 IsCharAlphaA
    77D2887A C:\WINDOWS\system32\USER32.dll:77D2887A IsCharAlphaA
    77D18709 C:\WINDOWS\system32\USER32.dll:77D18709 GetDC
    77D187EB C:\WINDOWS\system32\USER32.dll:77D187EB GetDC
    77D189A5 C:\WINDOWS\system32\USER32.dll:77D189A5 GetWindowLongW
    77D1BCCC C:\WINDOWS\system32\USER32.dll:77D1BCCC DispatchMessageA
    0045DE46 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045DE46 MessageLoop() D:/Programmierung/vaultmp/vaultmp.cpp:369
    0045CF06 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0045CF06 WinMain@16 D:/Programmierung/vaultmp/vaultmp.cpp:216
    0046E8B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0046E8B6
    004010B6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004010B6
    00401128 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401128
    7C816FE7 C:\WINDOWS\system32\kernel32.dll:7C816FE7 RegisterWaitForInputIdle


    -------------------

    Error occured on Friday, July 29, 2011 at 17:50:38.

    C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 00412ff0 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location 00000008.

    Registers:
    eax=00000008 ebx=00401496 ecx=77bfc2e3 edx=00000000 esi=0286fc78 edi=7c925f2a
    eip=00412ff0 esp=0286fabc ebp=0286fb24 iopl=0 nv up ei pl nz na pe nc
    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202

    Call stack:
    00412FF0 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00412FF0 Inventory::GetItemParamList_AddItem(bool) D:/Programmierung/vaultmp/Inventory.cpp:453
    00401FC6 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401FC6 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> &gt D:/Programmierung/vaultmp/Bethesda.cpp:204
    0041059B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041059B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
    7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA

  6. #16
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    Re: Collecting information on crashes

    Thank you for the crash files, I believe I already know where's the error. Am going to fix this ASAP

    EDIT: Revision 132 should resolve those crashes

  7. #17

    Re: Collecting information on crashes

    With the revision 132, that works much better. I have make a test with the player John. When I'm make kill by a npc, I had a freeze, I leave the game, I reload with vaultmp and I crash (but it's maybe normal ?).


    Error occured on Saturday, July 30, 2011 at 18:24:59.

    C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 0049abf8 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location fffffff7.

    Registers:
    eax=00000003 ebx=00401496 ecx=00000000 edx=014611d0 esi=0286ff0c edi=7c925f2a
    eip=0049abf8 esp=0286fa44 ebp=0286fa44 iopl=0 nv up ei pl nz na pe nc
    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202

    Call stack:
    0049ABF8 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0049ABF8
    004AF78F C:\Program Files\Fallout New Vegas\vaultmpd.exe:004AF78F
    004162E7 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004162E7 Player::SetPlayerRefID(std::string) D:/Programmierung/vaultmp/Player.cpp:779
    00401B83 C:\Program Files\Fallout New Vegas\vaultmpd.exe:00401B83 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> &gt D:/Programmierung/vaultmp/Bethesda.cpp:172
    0041059B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041059B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
    7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA


    -------------------

    Error occured on Saturday, July 30, 2011 at 21:20:55.

    C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 004a50e5 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location fffffffc.

    Registers:
    eax=0149212c ebx=00000000 ecx=0149212c edx=0149212c esi=fffffff4 edi=7c925f2a
    eip=004a50e5 esp=0289fa1c ebp=0289fa54 iopl=0 nv up ei pl nz ac pe nc
    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212

    Call stack:
    004A50E5 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004A50E5 std::allocator<int>::~allocator() c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/allocator.h:109
    0049ABA9 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0049ABA9 __gnu_cxx::new_allocator<std::string>::const ruct(std::string*, std::string const&amp c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/ext/new_allocator.h:105
    004ABC15 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004ABC15
    004AC3A0 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004AC3A0
    0040210A C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040210A Actor::GetActorNameParam() D:/Programmierung/vaultmp/Actor.cpp:249
    004047A2 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004047A2 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> &gt D:/Programmierung/vaultmp/Bethesda.cpp:187
    0041314B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041314B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
    7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA

  8. #18
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    Re: Collecting information on crashes

    No, this is not normal...thanks for posting the crash log. I don't know your timezone, but I think the first part of the log:

    Error occured on Saturday, July 30, 2011 at 18:24:59.

    is from the old revision 131?

    I know that sometimes, when you die, Fallout freezes and you have to rejoin. This is not directly related to vaultmp but some fault in the game, but I'll also try to circumvent this.

  9. #19

    Re: Collecting information on crashes

    Not revision 131 but 132. I think that you should add a spawn place for the player. When he dies, he appears to spawn place (RNC hospital for example) but it's more for the gameplay than for the technical part.

  10. #20

    Re: Collecting information on crashes

    When I enter in saloon, Sunny smiles speak with me automatically, I leave saloon and my game freeze. Also, I join server with a player ingame and I crash (not him).

    Error occured on Saturday, July 30, 2011 at 21:20:55.

    C:\Program Files\Fallout New Vegas\vaultmpd.exe caused an Access Violation at location 004a50e5 in module C:\Program Files\Fallout New Vegas\vaultmpd.exe Reading from location fffffffc.

    Registers:
    eax=0149212c ebx=00000000 ecx=0149212c edx=0149212c esi=fffffff4 edi=7c925f2a
    eip=004a50e5 esp=0289fa1c ebp=0289fa54 iopl=0 nv up ei pl nz ac pe nc
    cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212

    Call stack:
    004A50E5 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004A50E5 std::allocator<int>::~allocator() c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/allocator.h:109
    0049ABA9 C:\Program Files\Fallout New Vegas\vaultmpd.exe:0049ABA9 __gnu_cxx::new_allocator<std::string>::const ruct(std::string*, std::string const&amp c:/program files (x86)/codeblocks/mingw/bin/../lib/gcc/mingw32/4.5.2/include/c++/ext/new_allocator.h:105
    004ABC15 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004ABC15
    004AC3A0 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004AC3A0
    0040210A C:\Program Files\Fallout New Vegas\vaultmpd.exe:0040210A Actor::GetActorNameParam() D:/Programmierung/vaultmp/Actor.cpp:249
    004047A2 C:\Program Files\Fallout New Vegas\vaultmpd.exe:004047A2 Bethesda::CommandHandler(std::vector<void*, std::allocator<void*> &gt D:/Programmierung/vaultmp/Bethesda.cpp:187
    0041314B C:\Program Files\Fallout New Vegas\vaultmpd.exe:0041314B _ZN7Command20CommandThreadReceiveEPv@4 D:/Programmierung/vaultmp/Command.cpp:327
    7C80B699 C:\WINDOWS\system32\kernel32.dll:7C80B699 GetModuleFileNameA

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