Hmm, well since this has the pawn scripting I'm probably just gonna take a RP script from some SAMP server.
Hmm, well since this has the pawn scripting I'm probably just gonna take a RP script from some SAMP server.
I go boom.
Just so long as that whole RP thing is an optional thing. I just wanna explore the wasteland with a few friends, kill things and maybe do a few quests...
Go ghouls! Go underworld, Yay!...damn this pansy zombie programming.
[quote author=QwertySanchez link=topic=16.msg86#msg86 date=1308870673]
Just so long as that whole RP thing is an optional thing. I just wanna explore the wasteland with a few friends, kill things and maybe do a few quests...
[/quote]
Don't worry, if there is Role Play it will only be on certain servers that say Role Play
I go boom.
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
[li]I think I crash when I stay in radiation too long, not sure about that.[/li]
[li]Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc).
These features are important for user systems, and yeah lol.[/li]
[li]Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door.[/li]
[li]Why is the pipboy disabled lol, how am I meant to equip stuff?[/li]
[li]You should also make servers use ONE single masterlist, I'd hate to switch masterlists always :P[/li]
This is overall a great modification, I love it. At the moment, I'm using SA-MP's IDE for programming in PAWNO.
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.
Scripting:
Code :native format(output[], len, const format[], {Float,_}:...);
This is a must.. I mean to create things that show variables in strings would be awesome!
to be used:
Code :#define COLOR_WHITE 0xFFFFFFFF new string[128]; format(string, sizeof(string), "Player (%d) has %d Cash!", clientid, pCash[clientid]); SendClientMessage(clientid, COLOR_WHITE, string); #undef COLOR_WHITE
Would be very useful
[quote author=Megaton link=topic=16.msg85#msg85 date=1308854647]
Hmm, well since this has the pawn scripting I'm probably just gonna take a RP script from some SAMP server.
[/quote]
I'm going to LMAO at you when you have over 1000 errors... The whole script wouldn't recongize anything from the Includes since they're not SAMP includes....
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
[li]I think I crash when I stay in radiation too long, not sure about that.[/li]
[li]Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc).
These features are important for user systems, and yeah lol.[/li]
[li]Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door.[/li]
[li]Why is the pipboy disabled lol, how am I meant to equip stuff?[/li]
[li]You should also make servers use ONE single masterlist, I'd hate to switch masterlists always :P[/li]
This is overall a great modification, I love it. At the moment, I'm using SA-MP's IDE for programming in PAWNO.
[/quote]
Most of the things listed can be scripted with just plain variables...
- [quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
[/quote]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
Fallout without npcs - isn't Fallout. even Fonline has npcs
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
I think I crash when I stay in radiation too long, not sure about that. [/quote]
Disable Windows Live - it causes huge CRUSHES
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc). [/quote]
This will be like cheats
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door. [/quote]
We don't need all door's unlocked - if u need it - build ur LOCKpeack skills - as it will be possible. Same fallout online like "2238" or "The Life After" have Locked doors, gates and terminals. if u dont like it - u can unlock them on ur own server
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Why is the pipboy disabled lol, how am I meant to equip stuff? [/quote]
This is only Alpha Stage version of a VAULTMP - so keep ur patience. Pip boy will be added as soon as other problems will be solved. And don't say "u have to" or " u must add this" or " add that" - Admins know better what should they do - u can just make ur suggestions in this topic
[quote author=General Alexander link=topic=16.msg133#msg133 date=1309083589]
- [quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
[/quote]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
Fallout without npcs - isn't Fallout. even Fonline has npcs
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
I think I crash when I stay in radiation too long, not sure about that. [/quote]
Disable Windows Live - it causes huge CRUSHES
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc). [/quote]
This will be like cheats
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door. [/quote]
We don't need all door's unlocked - if u need it - build ur LOCKpeack skills - as it will be possible. Same fallout online like "2238" or "The Life After" have Locked doors, gates and terminals. if u dont like it - u can unlock them on ur own server
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
Why is the pipboy disabled lol, how am I meant to equip stuff? [/quote]
This is only Alpha Stage version of a VAULTMP - so keep ur patience. Pip boy will be added as soon as other problems will be solved. And don't say "u have to" or " u must add this" or " add that" - Admins know better what should they do - u can just make ur suggestions in this topic
[/quote]
Fallout without npcs - isn't Fallout. even Fonline has npcs
Well professor, not everyone wants to make a questing server, they might just want the area left alone with no npcs..
Disable Windows Live - it causes huge CRUSHES
Already have..
This will be like cheats
How will it be like cheats when the functions will be used over pawno scripting, anticheat system can be developed.
We don't need all door's unlocked - if u need it - build ur LOCKpeack skills - as it will be possible. Same fallout online like "2238" or "The Life After" have Locked doors, gates and terminals. if u dont like it - u can unlock them on ur own server
Again, this should be an optional feature, so we can develop housing systems.. And also, most terminals just have disengage lock, not engage lock.
This is only Alpha Stage version of a VAULTMP - so keep ur patience. Pip boy will be added as soon as other problems will be solved. And don't say "u have to" or " u must add this" or " add that" - Admins know better what should they do - u can just make ur suggestions in this topic
I never said that he HAS to do certain stuff, I'm suggesting and used the world should which is based on my opinion.
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.
[quote author=Lorenc link=topic=16.msg128#msg128 date=1309069114][/quote]Code :native format(output[], len, const format[], {Float,_}:...);
There's already the same thing, it's just named "strformat" As there will be a chat, it's likely you have an equivalent to SendClientMessage too.
[quote author=Aleksander link=topic=16.msg127#msg127 date=1309068771]
- [li]I think that you should disable ALL NPCS on the game, and make it so we can add them manually, or make an option for that.[/li]
[li]I think I crash when I stay in radiation too long, not sure about that.[/li]
[li]Also, you should add functions like SetPlayerRadiation / GetPlayerRadiation, SetPlayerControllable / GetPlayerControllable, GetPlayerCash (chips are used in this game for currency), SetPlayerCash (gives them chips etc).
These features are important for user systems, and yeah lol.[/li]
[li]Make it so all doors are unlocked, and if we want to lock them, probably add like a command to lock a certain door.[/li]
[li]Why is the pipboy disabled lol, how am I meant to equip stuff?[/li]
[li]You should also make servers use ONE single masterlist, I'd hate to switch masterlists always :P[/li]
This is overall a great modification, I love it. At the moment, I'm using SA-MP's IDE for programming in PAWNO.[/quote]
Disabling NPCs will be an option Same with doors, they will be controllable via script. You can run a server which has gameplay very similar to the Singleplayer, but you may also throw everything out and script your own game That's the direction I have for vaultmp right now. Scripting functions like those you mentioned will be added over time, there are already some like GetPlayerHealth implemented
Thanks for the feedback.
Code :#define strformat format
Getting into my style of pawn
Thanks, Soon i guess you'll be coding the chat system, which i cannot wait for
No problem for the feedback, theres a lot of bugs but its still in alpha so I can wait patiently, do you plan to improve syncing any tim?
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.