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Thread: Ideas and suggestions

  1. #91
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    Re: Ideas and suggestions

    Once again, great work 8) I could think of formatting the NV ammo types like this (if it's possible):

    {".22LR round (Standard)", "0007ea27"},
    {".22LR round (Hollow Point)", "0013e439"},

    You could also format without types:

    {".22LR round", "0007ea27"},
    {".22LR round", "0013e439"},

    The only important thing is that all baseIDs are known to the mod / the server The print name is needed for in-game GUI display (chat i.e.) and debug purposes only.

  2. #92

    Re: Ideas and suggestions

    --Ammo
    https://pastebin.com/XVnjSccK

    That was probably the most complicated split out of all of these.

  3. #93
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    Re: Ideas and suggestions

    1. Exception handling to help debugging. JException(look on CodeProject) is a nice library to use if you want more descriptive exceptions.
    2. Signateur scanning. This would make supporting multiple versions of the game easier, but isn't required.

  4. #94
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    Re: Ideas and suggestions

    [quote author=houtin link=topic=16.msg384#msg384 date=1310663711]1. Exception handling to help debugging. JException(look on CodeProject) is a nice library to use if you want more descriptive exceptions.
    2. Signateur scanning. This would make supporting multiple versions of the game easier, but isn't required.[/quote]

    Will definitely integrate exceptions (https://www.codeproject.com/KB/exception/JException.aspx) ; stack and call traces are badly needed for debugging. Not sure if I'll support others than the most recent game versions. One problem is the mod requires FOSE / NVSE which also only supports the most recent version of the game. And actually I don't like the idea of players having different game versions :P

    Stan: awesome. Going to integrate your lists tomorrow

    [quote author=Aleksander link=topic=16.msg375#msg375 date=1310521712]I'll try help with them later. What is going to be new on Rev 129?[/quote]

    I finished work on Fallout New Vegas 1.4 compatibility yesterday; right now I'm at coding the network part to sync inventories. Extracting the player's inventory already works:

    [2011-07-14 23:31:36] Inventory 0086c7c0 contains 10 items:
    [2011-07-14 23:31:36] Item "Pip-Boy Gloves" (00025b83), count 1, type 100000, condition 100.000000, worn 1
    [2011-07-14 23:31:36] Item "Pip-Boy 3000" (00015038), count 1, type 100000, condition 100.000000, worn 1
    [2011-07-14 23:31:36] Item "Case, .308" (00140AA5), count 29, type 0, condition 0.000000, worn 0
    [2011-07-14 23:31:36] Item "Naughty nightwear" (000c8e07), count 1, type 100, condition 100.000000, worn 0
    [2011-07-14 23:31:36] Item "Sunset Sarsaparilla star bottle cap" (00103B1C), count 1, type 0, condition 0.000000, worn 0
    [2011-07-14 23:31:36] Item "Authority glasses" (0011f881), count 1, type 45, condition 45.000000, worn 1
    [2011-07-14 23:31:36] Item "Vault 21 jumpsuit" (00104184), count 1, type 99, condition 98.599998, worn 0
    [2011-07-14 23:31:36] Item "Bottle cap" (0000000F), count 494, type 0, condition 0.000000, worn 0
    [2011-07-14 23:31:36] Item "Metal armor" (0003307f), count 1, type 44, condition 43.570000, worn 1
    [2011-07-14 23:31:36] Item "Sheriff's hat" (0002DD80), count 1, type 40, condition 100.000000, worn 1

  5. #95

    Re: Ideas and suggestions

    [quote author=Megaton link=topic=16.msg78#msg78 date=1308807594]
    Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?
    [/quote]
    If you played samp, then you know that RP or TDM or whatever mode is run by the server admin, trough the gamemode script.
    So the mod doesnt make it rp, it merely makes it MP. you,. script it to be RP, or you dont. Standard it's just Multiplayer fallout, no rp, no tdm. just DM actually.

    So ye, you CAN make rp, but ask that for gamemodes, not the mod itself.
    Anyway, untill the mod is finished, this is kind of a useless discution anyway

  6. #96

    Re: Ideas and suggestions

    I will be making a huge rp server, Recycler it'd be very good if you added scripting functions for inventory and a chat system basic to communicate with other players.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  7. #97

    Re: Ideas and suggestions

    [quote author=Aleksander link=topic=16.msg422#msg422 date=1311254136]
    I will be making a huge rp server, Recycler it'd be very good if you added scripting functions for inventory and a chat system basic to communicate with other players.
    [/quote]

    Need help?
    I've done SAMP scripting, so i'm familiar with Pawno. And played on several Rp servers.
    And for inventory and chat, it speaks for itself that this is a high priority, no matter the type of server, and i'm sure it's a work in progress.

  8. #98

    Re: Ideas and suggestions

    [quote author=shorun link=topic=16.msg423#msg423 date=1311331019]
    [quote author=Aleksander link=topic=16.msg422#msg422 date=1311254136]
    I will be making a huge rp server, Recycler it'd be very good if you added scripting functions for inventory and a chat system basic to communicate with other players.
    [/quote]

    Need help?
    I've done SAMP scripting, so i'm familiar with Pawno. And played on several Rp servers.
    And for inventory and chat, it speaks for itself that this is a high priority, no matter the type of server, and i'm sure it's a work in progress.
    [/quote]
    Depends, contact me on MSN messenger, I think we'll be able to get this project started when we have at least a chatbox and inventory system which should be a month or so .


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  9. #99

    Re: Ideas and suggestions

    Sorry to say but i dont use msn. i've got skype tough

  10. #100

    Re: Ideas and suggestions

    shouldnt this mod be in more tha o.1 alpha?

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