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Thread: Ideas and suggestions

  1. #71

    Re: Ideas and suggestions

    I'll be willing to help if i can understand it xD but just a quick question... what about the people that dont have the DLC'S will they just not get certain weapons or will it be implimented in such a way?

    Also will the items be sort of scripted to where the user simply "gets" the items on loading as i've been messing with the savefile to give me armor and weapons via the console, which i know can be implemented into a script.


    Is that the type of method your are thinking about?

  2. #72
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    Re: Ideas and suggestions

    The server is telling which mods have to be installed (DLCs count as mods) and the player who wants to play on that server needs those mods. If the server owner doesn't define any mods, the player will need a clean Fallout install (or at least, vaultmp will automatically disable any mods) to play on the server. This is to ensure that all players on a server are able to obtain the same items etc.

    Items can be given / equipped / removed via script (PAWN). The player will be able to take and use items in the game as well, though - as long as the server allows it Furthermore the server can force you to use a specified "default" savegame which can be automatically downloaded via vaultmp from the server. Or you may be allowed to use your own, or "save" your savegame to the server so you can re-download it next time. It will be up to the server config how the game works.

  3. #73

    Re: Ideas and suggestions

    The scripting and "mod" idea seems great! but the implementation of a default save would prevent leveling up and perks wouldn't it?

  4. #74
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    Re: Ideas and suggestions

    [quote author=Recycler link=topic=16.msg334#msg334 date=1309896002]
    The server is telling which mods have to be installed (DLCs count as mods) and the player who wants to play on that server needs those mods. If the server owner doesn't define any mods, the player will need a clean Fallout install (or at least, vaultmp will automatically disable any mods) to play on the server. This is to ensure that all players on a server are able to obtain the same items etc.

    Items can be given / equipped / removed via script (PAWN). The player will be able to take and use items in the game as well, though - as long as the server allows it Furthermore the server can force you to use a specified "default" savegame which can be automatically downloaded via vaultmp from the server. Or you may be allowed to use your own, or "save" your savegame to the server so you can re-download it next time. It will be up to the server config how the game works.
    [/quote]

    The idea of downloading a save is great! but it will be better if you can automatically download the mods that you need from the server or from a ftp website, like MTA San Andreas ;D
    ...THE WAR NEVER CHANGES...

  5. #75

    Re: Ideas and suggestions

    OnClientKeyStateChange(clientid, newkeys, oldkeys)

    If this and Textdraws were created I could possibly script a Mouse feature =D
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  6. #76

    Re: Ideas and suggestions

    We definitely need support for linux servers, since it's C++, I'm pretty sure it'd be the same since C++ is multios.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  7. #77

    Re: Ideas and suggestions

    [quote author=Recycler link=topic=16.msg332#msg332 date=1309895178]
    Update is coming tomorrow (cell syncing and lots of internal improvements, finally). Next feature coming then is the inventory system: if anyone of you is willing to help out, you can! I have to copy & paste all of Fallout 3 / Fallout: New Vegas items including refIDs and format it like this: https://svn.brickster.net/vaultmp/trunk/Items.h all the info can be taken from https://fallout.wikia.com/wiki/Fallout_3_items and https://fallout.wikia.com/wiki/Fallout:_New_Vegas_items ;D
    [/quote]

    I do a bit of programming and REing myself. I also work a lot with splitting and formatting, here are your lists:
    (Fallout 3)
    --Armor and clothing
    https://pastebin.com/P5zrbaCU
    --Consumables
    https://pastebin.com/jRX8qdhx
    --Holodisks and notes
    https://pastebin.com/j46rhcbe
    --Weapons
    https://pastebin.com/5YwAXvq5

    That's all for today, will do some more later.

  8. #78

    Re: Ideas and suggestions

    I have suggestion for vaultmp which will compatible with mods from Nexus.
    Servers should be complatibled with mods from Nexus. I will use this mod https://www.newvegasnexus.com/downloa...e.php?id=34744 (center TPP camera)

  9. #79

    Re: Ideas and suggestions

    [quote author=tester123 link=topic=16.msg354#msg354 date=1310112501]
    I have suggestion for vaultmp which will compatible with mods from Nexus.
    Servers should be complatibled with mods from Nexus. I will use this mod https://www.newvegasnexus.com/downloa...e.php?id=34744 (center TPP camera)
    [/quote]

    He already said that he will work on mod compatibility, but it is obviously not the priority right now as even syncing is not complete yet.

  10. #80
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    Re: Ideas and suggestions

    [quote author=Stan link=topic=16.msg353#msg353 date=1310112361]I do a bit of programming and REing myself. I also work a lot with splitting and formatting, here are your lists:
    (Fallout 3)
    --Armor and clothing
    https://pastebin.com/P5zrbaCU
    --Consumables
    https://pastebin.com/jRX8qdhx
    --Holodisks and notes
    https://pastebin.com/j46rhcbe
    --Weapons
    https://pastebin.com/5YwAXvq5

    That's all for today, will do some more later.[/quote]

    Wow, thanks a lot, that is definitely boosting the development process

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