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Thread: [Alliance] OblivionOnline

  1. #1

    [Alliance] OblivionOnline

    Greetings members of Vault Multiplayer!
    This is a message both to the Dev of the project and any members interested.
    I come across the lands form Oblivion Online. The original Oblivion Online died by we are reviving it!
    Our new forum is here: obliviononline.co.cc

    And so Fallout and Oblivion are very similar games (engine wise) and we are both creating a multiplayer project for each of them.
    As they are so similar i was wondering if you would like to be in "alliance" with us. We can show you snippets of our code and vice verso. As well as provide link backs on both of the websites. We can share ideas and thoughts and all manner of things.

    If you are interested let me know!
    Best Wishes
    Samkio

    (Wow that rhymed :3)


  2. #2
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    Re: [Alliance] OblivionOnline

    Well, it's nice to have some competition Both our projects are Open-Source, so we may benefit from each others code. I did take a quick look at the OblivionOnline google code and it seems quite advanced already. It appears to function very different than vaultmp, though. Best luck to you mate

  3. #3

    Re: [Alliance] OblivionOnline

    It's pretty good but in my opinion, I think that Fallout would be better for my server.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  4. #4

    Re: [Alliance] OblivionOnline

    Looks nice, I wish there was MorrowideOnline aswell, would be sick =D
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  5. #5

    Re: [Alliance] OblivionOnline

    [quote author=Recycler link=topic=40.msg215#msg215 date=1309288041]
    Well, it's nice to have some competition Both our projects are Open-Source, so we may benefit from each others code. I did take a quick look at the OblivionOnline google code and it seems quite advanced already. It appears to function very different than vaultmp, though. Best luck to you mate
    [/quote]

    I didn't mean competition xD They are different games?
    I was just thinking we could collaborate and share ideas etc.

  6. #6
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    Re: [Alliance] OblivionOnline

    [quote author=Samkio link=topic=40.msg233#msg233 date=1309363495]I was just thinking we could collaborate and share ideas etc.[/quote]

    Yeah, sure we can

  7. #7

    Re: [Alliance] OblivionOnline

    Awesome!
    Whats the best way to contact you?
    Skype MSN etc?

  8. #8
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    Re: [Alliance] OblivionOnline

    I'd prefer public discussion or PM / Mail if you want to, mostly I'm too busy for having an instant chat

  9. #9

    Re: [Alliance] OblivionOnline

    Ah okay. I was just thinking it may be easier to have the devs of both projects in one convo.

  10. #10

    Re: [Alliance] OblivionOnline

    Hmm, Oblivion Online... Well hope Oblivion works out well , Closest thing to Oblivion online is Mount & Blade: Warbands, and it lacks Oblivion like awesomeness ... Like Magic.

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