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Thread: Ideas and suggestions

  1. #31
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    Re: Ideas and suggestions

    [quote author=Aleksander link=topic=16.msg140#msg140 date=1309090144]No problem for the feedback, theres a lot of bugs but its still in alpha so I can wait patiently, do you plan to improve syncing any tim?[/quote]

    Improving sync is one of the main tasks I'm working on

  2. #32

    Re: Ideas and suggestions

    [quote author=Recycler link=topic=16.msg147#msg147 date=1309094023]
    [quote author=Aleksander link=topic=16.msg140#msg140 date=1309090144]No problem for the feedback, theres a lot of bugs but its still in alpha so I can wait patiently, do you plan to improve syncing any tim?[/quote]

    Improving sync is one of the main tasks I'm working on
    [/quote]
    What information can you give us for the next version cause I'm pretty excited
    Thanks, Aleks


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  3. #33

    Re: Ideas and suggestions

    Most things can be possible, if something like text drawing were possible..
    Creates text on the screen and is visible for players and all players, it'd be great if sometime this were handed in.

    and if you mind when you have the spare time to create a wikipedia for this site, explaining functions. I'd love to participate in showing usages for these 'functions' for the server

    If you said that you were making a register system, I was looking forward to creating a INI include for the community soon, I don't know, I mean its your multiplayer mod, you can do what ever you want but it'd be more better to get players to have them encouraged to script features them selves. Yea, register systems could be created with commands: /register [parameter: password], login [Parameter: password]..

    OnPlayerCommandText would be awesome when the chat system is complete for the MP, servers without commands are kinda boring... I would love to see this soon =D

    Thats awesome how this multiplayer is becoming a huge success, keep up the good work, very good work infact

    Notice: Sorry if i don't make sence, kinda late out here.. I didn't get much sleep today
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  4. #34

    Re: Ideas and suggestions

    [quote author=Lorenc link=topic=16.msg150#msg150 date=1309095634]
    Most things can be possible, if something like text drawing were possible..
    Creates text on the screen and is visible for players and all players, it'd be great if sometime this were handed in.

    and if you mind when you have the spare time to create a wikipedia for this site, explaining functions. I'd love to participate in showing usages for these 'functions' for the server

    Thats awesome how this multiplayer is becoming a huge success, keep up the good work, very good work infact ;D
    [/quote]

    Agreed, A wiki would make it easyer then looking through posts and topics for our awnsers and helps awnser common questions :P


  5. #35
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    Re: Ideas and suggestions

    [quote author=Aleksander link=topic=16.msg148#msg148 date=1309094623]What information can you give us for the next version cause I'm pretty excited
    Thanks, Aleks
    [/quote]

    https://www.vaultmp.com/index.php?topic=34.0

    Just released that build. It mainly fixes problems and bugs with the mod, no new features. Bigger updates will be announced very soon Please note that you have to update to the latest revision if you want to play on the vaultmp test servers

    Command system and related callbacks like OnPlayerCommandText will definitely get introduced when the GUI is up. Text draws may get implemented too Am also looking forward to set up a wiki during the next week, I think that's a good idea

  6. #36

    Re: Ideas and suggestions

    If I knew How to, I'd make the Wiki as a head start for everyone . Oh, with your permission of course ;D. Though, I'm sure that someone else besides me, around here has the knowledge to do it quick and easy 8)

  7. #37

    Re: Ideas and suggestions

    Can u add the ability to open ur inventory throw the cosole like ~player.showinventory? or any other way?
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  8. #38

    Re: Ideas and suggestions

    [quote author=General Alexander link=topic=16.msg162#msg162 date=1309114837]
    Can u add the ability to open ur inventory throw the cosole like ~player.showinventory? or any other way?
    [/quote]

    Pointless, that could be scripted with a script once again...
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  9. #39

    Re: Ideas and suggestions

    [quote author=Lorenc link=topic=16.msg169#msg169 date=1309126352]
    [quote author=General Alexander link=topic=16.msg162#msg162 date=1309114837]
    Can u add the ability to open ur inventory throw the cosole like ~player.showinventory? or any other way?
    [/quote]

    Pointless, that could be scripted with a script once again...
    [/quote]
    You do not even know how the mechanics to this game works, its not like SA-MP, there's a pip boy that allows you to use items, wear armor, and weapons, it cant be scripted, no..


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  10. #40
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    Re: Ideas and suggestions

    My thought behind the missing PipBoy is that the server owner shall decide whether the player can start with a PipBoy or not. You will be able to give a player the PipBoy via a script function like AddItem(clientID, itemID) very soon. In case you want everybody to have a PipBoy from the beginning, you would just call that function in the callback OnPlayerJoin. More detailed explanation on this is on the way

    (or just use your own savegame temporarily)

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