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Thread: Crazy, but real idea. Back to storyline

  1. #11
    Senior Member Volumed's Avatar
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    If read your posts a lot of time to understand it and I believe I do.. But It's not possible how do you want to play single player with multiplayer if it can't be saved? There is only a script for items and position but that is all it will remember no quests.

  2. #12
    Quote Originally Posted by Recycler View Post
    Well, the only way I can think of is somebody using the current scripting capabilities and starting building an entire game mode. A lot of things can be done already with building blocks such as

    https://www.vaultmp.com/showwiki.php?...ript+Fallout+3

    and the scripting features get extended while I develop (last additions: idle animations, syncing of time, weather, age, race and sex with corresponding scripting functions). Just needs somebody who is interested in doing something like that, I don't have the time for it.
    I think dev can return back story, without sync npc(enemy and friendly) on first time, but dont want. Current scripting capabilities cant give us spawn npc(for example from game codes), we can't create quest's and other content for this mod.

    Dear dev, if u dont want back story, can u give us some examples how spawn npc and create storyline, quest's?
    I think we cant in this build. But... when we can?
    Last edited by AHrEJl; 09-16-2012 at 05:18 PM.
    Lead tester from g-test.info gaming test community

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  3. #13
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    Quote Originally Posted by AHrEJl View Post
    I think we cant in this build. But... when we can?
    As soon as somebody implemented it.

  4. #14
    I think what he's asking for is the Npcs put back in (and their quests), even though they're not synced. And a load save game feature, like the older builds had, with I'd assume maybe /save which will update that save file that the server uses. So all quests and such would be saved to them personally. Seems simple enough, though I can't remember, but did the game de-sync other players when one of them uses a loaded save? I havn't tried on this build yet, but it worked last time with the build with clothing and armor were synced.

  5. #15
    Senior Member Volumed's Avatar
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    The npcs are put out because of the reason that they are not sync and also to not give the idea they are. I'm for the idea to keep them out it makes no sense this is multiplayer no single player spawn the non sync npcs to kill you can do the same thing with the GECK! ... Really? Do you think that Recycler put the .FOS out without a reason? I almost want to ask you are you stupid? They are put out because they will never work with multiplayer and it's hard to get them in pieces and sync it to make it server sided it's in every way better that they are put out. Yes if it's ok Recycler will Sync quests "The main goal is to enable players to roam the open worlds of the wastelands and experience all the exciting features of the games online." You can add many better new features if most things are server sided like that you can do quests together and the server knows you are you doing it together like that think about it yourself.

  6. #16
    Quote Originally Posted by Volumed View Post
    The npcs are put out because of the reason that they are not sync and also to not give the idea they are. I'm for the idea to keep them out it makes no sense this is multiplayer no single player spawn the non sync npcs to kill you can do the same thing with the GECK! ... Really? Do you think that Recycler put the .FOS out without a reason? I almost want to ask you are you stupid? They are put out because they will never work with multiplayer and it's hard to get them in pieces and sync it to make it server sided it's in every way better that they are put out. Yes if it's ok Recycler will Sync quests "The main goal is to enable players to roam the open worlds of the wastelands and experience all the exciting features of the games online." You can add many better new features if most things are server sided like that you can do quests together and the server knows you are you doing it together like that think about it yourself.
    Wow several things are pointers here to Volumed.... :P

  7. #17
    I don't think you understand what I explained, or what he is trying to tell you. It doesn't matter if the npcs are synced, that the quests are synced, or anything like that. The only thing it seems he wants from VaultMP is to see his buddies running around, doing there own thing, and trade items when they want to. Like what this build already has. All it seems he wants is a non gutted version, would be nice to have as a optional alternative, I've tried myself to try to mess around with the GECK to get back all the npcs, but the VaultMP client knows I've been screwing around with it, and I have no real experience with the GECK to place every single npc and such back to the original setup.

  8. #18
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    There are countless things in the untouched game which interfere with vaultmp. Any action in the game which vaultmp is not explicitly aware of can cause problems; it is unstable enough already, and not removing all the single player scripts and interactions will lead to more unpredictable stuff.

    I might consider an option to disable the aforementioned removal, but vaultmp will never support anything of the singleplayer content. The only realistic plan is to replicate everything server-side. If you want that faster, contribute code. There won't be any support for problems caused by vaultmp in combination with the original ESP stuff.

  9. #19
    Senior Member Volumed's Avatar
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    Why Y U?

    WANT TO GIVE RECYCLER MORE WORK
    If it was a good idea ok.. BUT THIS!

  10. #20
    I really think this should be kept up to date on code.google.com which is a place where people look to collaborate. The OP was basically saying, - get more people working on the code and to do that you put the code where the coders are.

    I know the SAMP team went on to work on JC2MP and I don't know if there is any source coding in that you can get ideas from. ..

    here is someone asking for projects to work on -https://forum.unity3d.com/forums/17-Collaboration?


    I just googled dev looking for project and got tons of people who just want something to do. There are probably other forums you can pick up coders from.

    That was bad example because they use some program to edit but point is there are lots of people who can't think of own projects but want to help.
    Last edited by Nasty; 09-19-2012 at 06:13 AM.

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