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Thread: Crazy, but real idea. Back to storyline

  1. #1

    Crazy, but real idea. Back to storyline

    I know that now project on very early develoment. Coop now dont work, becouse need synhronyze first npc, players, lan and etc.
    But we can do it in parallel. Without full sync.

    If we run the storyline in the game, players will be busy. Some games have the opportunity, how would a single game, but at the same time, there is an interaction. In online mode, you can take one and same place in different ways, to transfer items to other players, making competition, make mods for the game, and more. This approach has attracted more people have to this the Online mode, the game. More people - more than willing to help, otherwise the development will last for ages.

    Sorry about my bad english, hope u understood what i mean.
    Last edited by AHrEJl; 09-11-2012 at 10:49 PM.
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  2. #2
    Senior Member Volumed's Avatar
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    https://www.vaultmp.com/showwiki.php?...d+what+it+isnt

    Yes, but everyone what you told here is explained in more details there. ^^

  3. #3
    I read wiki before posted this idea. But without large community - developing mod is develop too slowly. Since the early development took about two years, the development of online mod remained at an early stage. We must popularize, and for this we need something to entice players, otherwise they will come and leave forever.

    Many players = chance that the development project will help someone. otherwise the project will be developed in more than one year, and until such time as he is finished, he has no one will need.
    Last edited by AHrEJl; 09-12-2012 at 11:58 AM.
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  4. #4
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    Well, the only way I can think of is somebody using the current scripting capabilities and starting building an entire game mode. A lot of things can be done already with building blocks such as

    https://www.vaultmp.com/showwiki.php?...ript+Fallout+3

    and the scripting features get extended while I develop (last additions: idle animations, syncing of time, weather, age, race and sex with corresponding scripting functions). Just needs somebody who is interested in doing something like that, I don't have the time for it.

  5. #5
    Senior Member Volumed's Avatar
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    Ofcourse, you can make games modes what the wiki said it's a part what VaultMP will not do and it's to the community.
    But what Recycler said to me is that to get a working multiplayer without crashing(I don't believe you have tested VaultMP yet) he needs a debugger I think that is the most important thing than some scripted games modes/quests that can be made by a person with a little knowledge in a month longer or shorter depends on the job. I am sure the people are there but where Recycler is not really open about is the crashed and I am sure that is the reason that hold scripters to make something massive VaultMP is in the early alpha stages and I am sure in some more stable releases the community and the scripters from it will grow itself.

  6. #6
    Dear dev. Can i ask u, is it possible to somehow enable the storyline? Without full sync.
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  7. #7
    Senior Member Volumed's Avatar
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    Quote Originally Posted by AHrEJl View Post
    Dear dev. Can i ask u, is it possible to somehow enable the storyline? Without full sync.
    What kind of sense makes that? Why? You think you can walk hours with your friend to do the main quest? That is not possible don't you get it!?

  8. #8
    Nope, u dont understood my idea ) not with friend coop, but parralel with chat and some features.
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    Quote Originally Posted by AHrEJl View Post
    Nope, u dont understood my idea ) not with friend coop, but parralel with chat and some features.
    With chat and some features if there is no sync for it...? You can better make something out of scratch then.

  10. #10
    first of all need main storyline for recruite players in online mod, than editing
    Lead tester from g-test.info gaming test community

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