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Re: Ideas and suggestions
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Senior Member
Re: Ideas and suggestions
[quote author=Stan link=topic=16.msg358#msg358 date=1310170878]
New vegas:
--Weapons
https://pastebin.com/CZjWHMGB
--Clothing and armor
https://pastebin.com/hyr8PY14
--Consumables
https://pastebin.com/70LmFi6g
--Holodisks and notes
https://pastebin.com/BzX3EYqw
[/quote]
Did you split these manually, or using an application (which is most likely)
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.
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Re: Ideas and suggestions
[quote author=Aleksander link=topic=16.msg359#msg359 date=1310174854]
[quote author=Stan link=topic=16.msg358#msg358 date=1310170878]
New vegas:
--Weapons
https://pastebin.com/CZjWHMGB
--Clothing and armor
https://pastebin.com/hyr8PY14
--Consumables
https://pastebin.com/70LmFi6g
--Holodisks and notes
https://pastebin.com/BzX3EYqw
[/quote]
Did you split these manually, or using an application (which is most likely)
[/quote]
I made an app to split each individual page, but it needs to be configured manually based on certain points.
Fallout 3 (continued):
--Skill books
https://pastebin.com/Kk1g7awb
--Misc items
https://pastebin.com/z0ecEeTQ
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Re: Ideas and suggestions
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
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Senior Member
Re: Ideas and suggestions
[quote author=Kar link=topic=16.msg361#msg361 date=1310194016]
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
[/quote]
OnObjectDeath and OnPlayerDeath should be a completely different thing.
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.
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Senior Member
Re: Ideas and suggestions
[quote author=Kar link=topic=16.msg361#msg361 date=1310194016]
Please ignore my stupid suggestions.
Headshots.
Name tags
Implement the [pawn][/pawn] tag
Code :
GetGameSpeed
SetGameSpeed
ApplyAnimation
GetPlayerAnimationName
GetPlayerAnimationIndex
AttachElementToElement
GetElementPositionOffsets
IsPlayerInWater
Code :
OnElementDeath
OnElementSync
//OnPlayerTarget(onplayertargetaplayer)
OnPlayerTargetElement(elementtype)
OnPlayerWeaponChange(since theres no onplayerupdate so we cant make it outselfs)
OnPlayerClick(Mouse_button_id = {"LMB", "MMB, "RMB"}, Buttonstate /*for mmb, up or down*/, &Clickedelement, WorldPosX, WorldPosY, WorldPosZ, ScreenX, ScreenY);
OnPlayerKeyStateChange
OnPlayerStateChange
OnPlayerDive
OnPlayerEnterWater
OnPlayerLeaveWater
make things with elements! so instead of doing all of these thing
[/quote]
Most of these as well would be really useful, I'd love to see this in 0.1b (Version 1 of beta, after the alpha stage approx. No hassle, not forcing you to do this recycler but it can help servers with there development.
A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
PM me if you're interested
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Re: Ideas and suggestions
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Senior Member
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Senior Member
Re: Ideas and suggestions
As always, Can't wait! ;D
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