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Thread: Ideas and suggestions

  1. #161

    Re: Ideas and suggestions

    [quote author=Volumed link=topic=16.msg2456#msg2456 date=1315330132]
    [quote author=Scarecrow65118 link=topic=16.msg2455#msg2455 date=1315325031]
    I was thinking a live stream radio station, with one of us being a host and having some sort of "Vaultmp news show" We could rip songs of the CONELRAD mod and classic fallout songs, but I can't even begin to think of the ungodly amounts of scripting this would take.
    [/quote]

    Good try it out, why will this take ungodly amounts op scripting? There are enough tools and the player is just a little flash and php..

    Or do you mean in game?
    [/quote]
    I mean in game. But I never thought of one outside of the game. Slipped my mind. But if we were to implement it ingame I wouldn't begin to know how to do it. My script writing abilities are complete shit. As far as I know it'd be like adding a new radio station mod every day. Its not the station part that's daunting, its streaming to the game that puzzles me.

  2. #162
    Senior Member Volumed's Avatar
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    Re: Ideas and suggestions

    [quote author=Scarecrow65118 link=topic=16.msg2460#msg2460 date=1315334300]
    [quote author=Volumed link=topic=16.msg2456#msg2456 date=1315330132]
    [quote author=Scarecrow65118 link=topic=16.msg2455#msg2455 date=1315325031]
    I was thinking a live stream radio station, with one of us being a host and having some sort of "Vaultmp news show" We could rip songs of the CONELRAD mod and classic fallout songs, but I can't even begin to think of the ungodly amounts of scripting this would take.
    [/quote]

    Good try it out, why will this take ungodly amounts op scripting? There are enough tools and the player is just a little flash and php..

    Or do you mean in game?
    [/quote]
    I mean in game. But I never thought of one outside of the game. Slipped my mind. But if we were to implement it ingame I wouldn't begin to know how to do it. My script writing abilities are complete shit. As far as I know it'd be like adding a new radio station mod every day. Its not the station part that's daunting, its streaming to the game that puzzles me.
    [/quote]

    Oooh ok, still it's not easy if you don't understand it. But the script don't have to be that hard what you make from it, the game already works with normal kind of music files (MP3) there is a way to let wmv files not sure if it's possible with mp3 to open the file to start a live stream. I am not sure if it's possible to change the format files to WMVs ingame.

  3. #163
    hello, im not sure if this is possible in multiplayer, but if VATS would work as bullet-time (one activates, every player get bullet-time effect). and AP would be consumed pretty fast(for balance).

    oh and Recycler, i must say, i registered here just to tell you that youve made one hellava good project, even if its alpha, it looks like its gonna have huge potential i myself prefer coop rather than mmorpgs. thanks for VaultMP to you and others who help you!

  4. #164
    Senior Member Volumed's Avatar
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    I am an advocate to keep it out. 1. Because it's more easy to keep it out 2. Where is it good for? For people who can not shot? 3. noobs^_^
    4. It's not realistic and i hope for hardcore roleplay.

  5. #165
    Quote Originally Posted by Volumed View Post
    I am an advocate to keep it out. 1. Because it's more easy to keep it out 2. Where is it good for? For people who can not shot? 3. noobs^_^
    4. It's not realistic and i hope for hardcore roleplay.
    sure sure... it was just an suggestion if you guys would wanna save VATS, but id prefer to disable it forever though.

  6. #166
    Senior Member Dantiko's Avatar
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    Well, thing is, VATS is for noobs, who has 100% of that skill don't need VATS to hit the target, specially with a sniper rifle, well, my idea would be 100% small guns for everyone since start, but no VATS.
    "Only a few don't give up on games, and only a few give up on life"

  7. #167
    nah, 100% guns would be not cool, characters aint professional killers, let it start as usually, 1 lvl with about 15-30 guns skill. so that no one would get gauss rifle and go hunting on a deathclaw... the more "progress to do" the more fun to play with a friend... lets say you play with a good friend in coop, he has guns skill 30, you have 60... you decide to duel him or something...

    oh yea, about duels or races, i just got an idea... implement "challenges", a somekind of side quest which is always repeatable... or maybe arena fights... where you can fight with your friend against few (or maybe hordes) of chosen monsters... like in The Thorn place. or play Caravan game with a player... stuff like that. but all those ideas could be saved for later, when VaultMP would get out of testing period.

  8. #168
    @markuz008
    Most of those things can/will be controlled by the server's script. Up to the server owner to decide how that works.

  9. #169
    Quote Originally Posted by markuz008 View Post
    oh yea, about duels or races, i just got an idea... implement "challenges", a somekind of side quest which is always repeatable... or maybe arena fights... where you can fight with your friend against few (or maybe hordes) of chosen monsters... like in The Thorn place. or play Caravan game with a player... stuff like that. but all those ideas could be saved for later, when VaultMP would get out of testing period.
    You are talking about gamemodes. Scripters will be able to do whathever gamemode, including yours. I'll do a roleplay.
    Game Developer, Modder & Webmaster.

  10. #170
    Senior Member Dantiko's Avatar
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    Just ask some rp ideas with us before start scripting, make a list and go implementing everything, also, basic rp includes a job, a salary and for sure a place to live, also someone's gotta fix it when vendors run out of items.
    "Only a few don't give up on games, and only a few give up on life"

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