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Thread: Ideas and suggestions

  1. #171
    Senior Member Volumed's Avatar
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    Comon Dantiko, we did this talk a lot of times... Not again.. You have to be patient.

  2. #172
    Can you direct me to a place where I can donate? I'm sorry if it's already there somewhere and I missed it, but I don't think you can complain considering I want to donate. Multiplayer Fallout has gone far but I want to see this go all the way.

  3. #173
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    I'm honored that you would like to donate to the project; donations were possible for a short period of time but I took that option down again some days ago.

    This is mainly for the reason that I'm already at my limits of time I can spend on vaultmp. I have several jobs, earning enough money for everything I need. That just means that no donation will make the project progress faster (except if you want to pay me a half-time or full-time job). What we need are developers who can help with the coding.

    Anyway, I'm really thankful that you would like to donate, but I just can't accept your money. I can't give release dates, nor any promises or estimates when features will be done. Maybe I'll open up donations once 0.1a has been fully released

    edit: I like your avatar
    Last edited by foxtacles; 05-09-2012 at 08:55 PM.

  4. #174
    some scripting functions

    CallLocalFunction
    CallFunction
    both with parameters name[], format[], {Float,_}:... to call either dynamic local script publics or all publics defined in every running script. and maybe a function to check if the public exists (local or global). should work without MakePublic on main()

  5. #175
    creating player related functions like AddPlayerItem which are fetching the containerID by a given playerid. so every player gets an id while connecting (between 0 and MAX_PLAYERS, first free playerid is taken) -> easier for scripting (for example looping players, saving player related variables is much easier [because offsets from GetList are changing if players are leaving])

  6. #176
    Senior Member Dantiko's Avatar
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    I would like to know if there is a possibility to add "proximity voice chat" to the game in the future.
    It consists in the person being able to hear other person nearby speaking through the microphone, and the volume that it's heard depends on the distance the other person is.
    Is it possible in the future?
    "Only a few don't give up on games, and only a few give up on life"

  7. #177
    Senior Member Volumed's Avatar
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    Quote Originally Posted by Dantiko View Post
    I would like to know if there is a possibility to add "proximity voice chat" to the game in the future.
    It consists in the person being able to hear other person nearby speaking through the microphone, and the volume that it's heard depends on the distance the other person is.
    Is it possible in the future?
    I though Rob said he was maybe going to do it, Ofcourse this is a feature somewhere on the last of the list.

  8. #178
    Member Silentfood's Avatar
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    Quote Originally Posted by Volumed View Post
    I though Rob said he was maybe going to do it, Ofcourse this is a feature somewhere on the last of the list.
    I see it being a very valuable asset to the game, but from my past experience with application development I can see how complicated it can be to implement it into VaultMP. It is doable surely, but it's going to be pretty hard to implement.

  9. #179

    R: Ideas and suggestions

    Quote Originally Posted by Silentfood View Post
    I see it being a very valuable asset to the game, but from my past experience with application development I can see how complicated it can be to implement it into VaultMP. It is doable surely, but it's going to be pretty hard to implement.
    We use raknet for the networking, and it already has a plugin for voice on mic, it's only not a priority, we need to implement a lot of things before.

  10. #180
    I'm not sure about whether VaultMP is going to feature server side inventory or we have to add it in but, a function to get the items from a player's inventory would be nice for an anticheat.
    A utility or class to also grab the height value of a coordinate tile will make NPC AI considerably flawless because it's needed to walk around perfectly, this should probably be one of the priorities along with synchronization.

    EDIT: I've also noticed that NPC sync hasn't really been finished either, death of NPCs are not functioning properly (deleted from the game, there should probably be a toggle function to leave a corpse / remains.) I've also noticed that this can be a complete mess due to having to recode things that Bethesda made from the beginning. VaultMP is a very complicated project and will have to unfortunately remake many things if it's going to be based via server side. Luckily for SA-MP there was nothing much that really needed to be recreated.
    Last edited by Aeronix; 06-06-2013 at 02:41 PM.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

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