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Thread: Ideas and suggestions

  1. #61
    Junior Member
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    Fosciandora (LU), Italy
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    Re: Ideas and suggestions

    Hi, i'm new there
    (i'm the gui that had the registration problem, on the facebook page XD)
    There is too much to read in the previous pages so i give my suggestion without reading
    i suggest to implement the script functions, to make some example gamemodes for pawn newbies (loke me :P)
    and also to make a GUI for the future versions!
    ...THE WAR NEVER CHANGES...

  2. #62

    Re: Ideas and suggestions

    [quote author=NemesiS link=topic=16.msg256#msg256 date=1309557589]
    Hi, i'm new there
    (i'm the gui that had the registration problem, on the facebook page XD)
    There is too much to read in the previous pages so i give my suggestion without reading
    i suggest to implement the script functions, to make some example gamemodes for pawn newbies (loke me :P)
    and also to make a GUI for the future versions!
    [/quote]
    He's planning to do the GUI's along with making more scripting functions.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  3. #63
    Junior Member
    Join Date
    Jul 2011
    Location
    Fosciandora (LU), Italy
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    Re: Ideas and suggestions

    [move]GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD ;D[/move]
    ...THE WAR NEVER CHANGES...

  4. #64

    Re: Ideas and suggestions

    I suggest Recycler that you make it autoinstall the default.fos to the directory, and disable xlive automatically, the FOSE and stuff can be done manually, I don't want it to be advanced, i just want it simple like SA-MP.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  5. #65

    Re: Ideas and suggestions

    This is more of a question than a suggestion but if quests do become avaliable and we do the "Power of ATOM" quest and blow up Megaton will that effect everyone in the game or will this option be simply disabled?

    Just asking as it would be pretty awesome to blow up megaton in multiplayer >.>

  6. #66
    Administrator
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    Jun 2011
    Location
    Germany
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    Re: Ideas and suggestions

    Unfortunately, I'm not that far with the mod to be able to answer your question yet Quests like the one you mentioned will probably get disabled at first, though.

  7. #67

    Re: Ideas and suggestions

    Recycler said that most of everything will be scriptible so you might not have to do it through a quest but another way :P


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  8. #68

    Re: Ideas and suggestions

    What about leveling up? is that unchanged or would that need to be scripted too?

  9. #69

    Re: Ideas and suggestions

    [quote author=Sparkster11 link=topic=16.msg315#msg315 date=1309701512]
    What about leveling up? is that unchanged or would that need to be scripted too?
    [/quote]
    Levelling is not synced as well, I meant scripts will be able to access player stuff etc.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  10. #70
    Administrator
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    Germany
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    Re: Ideas and suggestions

    Update is coming tomorrow (cell syncing and lots of internal improvements, finally). Next feature coming then is the inventory system: if anyone of you is willing to help out, you can! I have to copy & paste all of Fallout 3 / Fallout: New Vegas items including refIDs and format it like this: https://svn.brickster.net/vaultmp/trunk/Items.h all the info can be taken from https://fallout.wikia.com/wiki/Fallout_3_items and https://fallout.wikia.com/wiki/Fallout:_New_Vegas_items ;D

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