Comon Dantiko, we did this talk a lot of times... Not again.. You have to be patient.
Can you direct me to a place where I can donate? I'm sorry if it's already there somewhere and I missed it, but I don't think you can complain considering I want to donate. Multiplayer Fallout has gone far but I want to see this go all the way.
I'm honored that you would like to donate to the project; donations were possible for a short period of time but I took that option down again some days ago.
This is mainly for the reason that I'm already at my limits of time I can spend on vaultmp. I have several jobs, earning enough money for everything I need. That just means that no donation will make the project progress faster (except if you want to pay me a half-time or full-time job). What we need are developers who can help with the coding.
Anyway, I'm really thankful that you would like to donate, but I just can't accept your money. I can't give release dates, nor any promises or estimates when features will be done. Maybe I'll open up donations once 0.1a has been fully released
edit: I like your avatar
Last edited by foxtacles; 05-09-2012 at 08:55 PM.
some scripting functions
CallLocalFunction
CallFunction
both with parameters name[], format[], {Float,_}:... to call either dynamic local script publics or all publics defined in every running script. and maybe a function to check if the public exists (local or global). should work without MakePublic on main()
creating player related functions like AddPlayerItem which are fetching the containerID by a given playerid. so every player gets an id while connecting (between 0 and MAX_PLAYERS, first free playerid is taken) -> easier for scripting (for example looping players, saving player related variables is much easier [because offsets from GetList are changing if players are leaving])
I would like to know if there is a possibility to add "proximity voice chat" to the game in the future.
It consists in the person being able to hear other person nearby speaking through the microphone, and the volume that it's heard depends on the distance the other person is.
Is it possible in the future?
"Only a few don't give up on games, and only a few give up on life"
I'm not sure about whether VaultMP is going to feature server side inventory or we have to add it in but, a function to get the items from a player's inventory would be nice for an anticheat.
A utility or class to also grab the height value of a coordinate tile will make NPC AI considerably flawless because it's needed to walk around perfectly, this should probably be one of the priorities along with synchronization.
EDIT: I've also noticed that NPC sync hasn't really been finished either, death of NPCs are not functioning properly (deleted from the game, there should probably be a toggle function to leave a corpse / remains.) I've also noticed that this can be a complete mess due to having to recode things that Bethesda made from the beginning. VaultMP is a very complicated project and will have to unfortunately remake many things if it's going to be based via server side. Luckily for SA-MP there was nothing much that really needed to be recreated.
Last edited by Aeronix; 06-06-2013 at 02:41 PM.
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.